Convert buildings to entities (partially)
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@@ -3,9 +3,14 @@
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#include <breeze.h>
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typedef struct {
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f32 x;
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f32 y;
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} Position, Velocity;
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typedef struct TilePosition {
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BzTile x;
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BzTile y;
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} TilePosition;
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typedef struct TileSize {
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BzTile w;
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BzTile h;
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} TileSize;
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#endif //PIXELDEFENSE_COMPONENTS_H
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