Convert buildings to entities (partially)
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@@ -78,6 +78,11 @@ BzTileset bzTilesetCreate(const BzTilesetDesc *desc) {
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return tileset;
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}
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BzTile bzTilesetGetTile(BzTileset *tileset, BzTile tile) {
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tile = tile - tileset->startID;
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BZ_ASSERT(tile >= tile && tile < tileset->tileCount);
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return tile;
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}
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Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID) {
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tileID = tileID - tileset->startID;
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if (tileID < 0 || tileID >= tileset->tileCount) {
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