Overhaul tilemap, add building ownership layer
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11
game/components.h
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11
game/components.h
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#ifndef PIXELDEFENSE_COMPONENTS_H
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#define PIXELDEFENSE_COMPONENTS_H
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#include <breeze.h>
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typedef struct {
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f32 x;
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f32 y;
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} Position, Velocity;
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#endif //PIXELDEFENSE_COMPONENTS_H
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