Overhaul tilemap, add building ownership layer

This commit is contained in:
2023-11-09 15:46:35 +01:00
parent dd96b23d32
commit f32c19dc3d
15 changed files with 324 additions and 103 deletions

View File

@@ -5,6 +5,8 @@
#include <raylib.h>
typedef i16 BzTile;
typedef struct BzTilesetDesc {
const char *path;
const char *texturePath;
@@ -44,8 +46,8 @@ extern BzTileset BZ_TILESET_INVALID;
BzTileset bzTilesetCreate(const BzTilesetDesc *desc);
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID);
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID);
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID);
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, BzTile tileID);
void bzTilesetDestroy(BzTileset *tileset);