Overhaul tilemap, add building ownership layer
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@@ -78,7 +78,7 @@ BzTileset bzTilesetCreate(const BzTilesetDesc *desc) {
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return tileset;
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}
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Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
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Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID) {
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tileID = tileID - tileset->startID;
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if (tileID < 0 || tileID >= tileset->tileCount) {
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return (Rectangle){};
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@@ -88,7 +88,7 @@ Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
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return (Rectangle) {posX * tileset->tileWidth, posY * tileset->tileHeight,
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tileset->tileWidth, tileset->tileHeight};
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}
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BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID) {
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BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, BzTile tileID) {
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tileID = tileID - tileset->startID;
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if (tileID < 0 || tileID >= tileset->tileCount) {
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