Overhaul tilemap, add building ownership layer

This commit is contained in:
2023-11-09 15:46:35 +01:00
parent dd96b23d32
commit f32c19dc3d
15 changed files with 324 additions and 103 deletions

View File

@@ -78,7 +78,7 @@ BzTileset bzTilesetCreate(const BzTilesetDesc *desc) {
return tileset;
}
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID) {
tileID = tileID - tileset->startID;
if (tileID < 0 || tileID >= tileset->tileCount) {
return (Rectangle){};
@@ -88,7 +88,7 @@ Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
return (Rectangle) {posX * tileset->tileWidth, posY * tileset->tileHeight,
tileset->tileWidth, tileset->tileHeight};
}
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID) {
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, BzTile tileID) {
tileID = tileID - tileset->startID;
if (tileID < 0 || tileID >= tileset->tileCount) {