Overhaul tilemap, add building ownership layer
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "map.h"
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#include "../core/logger.h"
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#include "../core/memory.h"
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#include "../math/vec2i.h"
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@@ -8,6 +9,15 @@
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BzTileMap BZ_TILEMAP_INVALID = {.isValid = false};
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bool bzTileLayerClear(BzTileLayer *layer, BzTile *data, i32 dataCount) {
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return true;
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}
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bool bzTileObjectsClear(BzTileObjectGroup *objectGroup, BzTileObject *objects, i32 objectCount) {
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return true;
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}
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BzTileLayerFunc BZ_TILE_LAYER_CLEAR = bzTileLayerClear;
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BzTileObjectsFunc BZ_TILE_OBJECTS_CLEAR = bzTileObjectsClear;
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int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y) {
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return layer->data[layer->width * y + x];
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@@ -19,9 +29,9 @@ static void handleTileLayer(BzTileLayer *layer, cute_tiled_layer_t *cuteLayer) {
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layer->data = NULL;
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if (layer->dataCount > 0) {
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layer->data = bzAlloc(layer->dataCount * sizeof(*layer->data));
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layer->minData = layer->maxData = (i16) cuteLayer->data[0];
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layer->minData = layer->maxData = (BzTile) cuteLayer->data[0];
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for (i32 i = 0; i < layer->dataCount; i++) {
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layer->data[i] = (i16) cuteLayer->data[i];
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layer->data[i] = (BzTile) cuteLayer->data[i];
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if (layer->data[i] < layer->minData)
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layer->minData = layer->data[i];
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else if (layer->data[i] > layer->maxData)
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@@ -41,7 +51,7 @@ static void handleTileLayer(BzTileLayer *layer, cute_tiled_layer_t *cuteLayer) {
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// tileset.c
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BzTileShape bzCuteObjectToTileShape(cute_tiled_object_t *object);
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static void handleTileObjectLayer(BzTileObjectLayer *layer, cute_tiled_layer_t *cuteLayer,
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static void handleTileObjectLayer(BzTileObjectGroup *layer, cute_tiled_layer_t *cuteLayer,
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BzStringHashFunc hashFunc) {
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// Count objects
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layer->objectCount = 0;
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@@ -61,12 +71,9 @@ static void handleTileObjectLayer(BzTileObjectLayer *layer, cute_tiled_layer_t *
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}
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static void createColliders(BzTileMap *map) {
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map->collidersCount = map->width * map->height;
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map->colliderMap = bzAlloc(map->collidersCount * sizeof(*map->colliderMap));
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for (i32 i = 0; i < map->collidersCount; i++) {
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map->colliderMap[i] = (BzTileCollider) {{BZ_TILE_SHAPE_NONE}};
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}
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static void updateColliders(BzTileMap *map, i32 startX, i32 startY, i32 endX, i32 endY) {
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BZ_ASSERT(startX >= 0 && endX <= map->width &&
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startY >= 0 && endY <= map->height);
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// Top-most layer takes priority
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for (i32 i = map->layerCount - 1; i >= 0; i--) {
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@@ -74,8 +81,8 @@ static void createColliders(BzTileMap *map) {
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if (!layer->data) continue;
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if (layer->tilesetIdx == -1) continue;
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BzTileset *tileset = map->tilesets + layer->tilesetIdx;
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for (i32 y = 0; y < map->height; y++) {
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for (i32 x = 0; x < map->width; x++) {
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for (i32 y = startY; y < endY; y++) {
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for (i32 x = startX; x < endX; x++) {
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i32 tile = bzTileLayerGetTile(layer, x, y);
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BzTileShape tilesetShape = bzTilesetGetTileCollider(tileset, tile);
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if (tilesetShape.type == BZ_TILE_SHAPE_NONE ||
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@@ -99,6 +106,16 @@ static void createColliders(BzTileMap *map) {
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}
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}
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static void createColliders(BzTileMap *map) {
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map->collidersCount = map->width * map->height;
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map->colliderMap = bzAlloc(map->collidersCount * sizeof(*map->colliderMap));
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for (i32 i = 0; i < map->collidersCount; i++) {
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map->colliderMap[i] = (BzTileCollider) {{BZ_TILE_SHAPE_NONE}};
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}
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updateColliders(map, 0, 0, map->width, map->height);
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}
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BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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BzTileMap map = {};
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// Auto detect tileset count.
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@@ -123,13 +140,13 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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cute_tiled_layer_t *cuteLayer = cuteMap->layers;
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while (cuteLayer) {
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BZ_ASSERT(map.layerCount < BZ_MAX_MAP_LAYERS);
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BZ_ASSERT(map.objectLayerCount < BZ_MAX_MAP_LAYERS);
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BZ_ASSERT(map.objectGroupCount < BZ_MAX_MAP_LAYERS);
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// Find slot
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i32 slot = -1;
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for (i32 i = 0; i < BZ_MAX_MAP_LAYERS; i++) {
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const BzTileLayerDesc *layerDesc = desc->layers + i;
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const BzTileObjectsDesc *objectsDesc = desc->objectLayers + i;
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const BzTileObjectsDesc *objectsDesc = desc->objectGroups + i;
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if (layerDesc->name && strcmp(layerDesc->name, cuteLayer->name.ptr) == 0 ||
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objectsDesc->name && strcmp(objectsDesc->name, cuteLayer->name.ptr) == 0) {
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slot = i;
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@@ -139,33 +156,25 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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}
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}
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if (slot == -1) {
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bzLogWarning("Dangling layer: %s", cuteLayer->name.ptr);
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cuteLayer = cuteLayer->next;
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continue;
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}
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if (cuteLayer->data) {
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BzTileLayer *layer = map.layers + slot;
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const BzTileLayerDesc *layerDesc = desc->layers + slot;
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layer->desc = desc->layers[slot];
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handleTileLayer(layer, cuteLayer);
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if (layerDesc->handler && !layerDesc->handler(layer)) {
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bzFree(layer->data);
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layer->data = NULL;
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layer->dataCount = 0;
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}
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layer->hasOwnership = true;
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map.layerCount++;
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} else {
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BzTileObjectLayer *objectLayer = map.objectLayers + slot;
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const BzTileObjectsDesc *objectLayerDesc = desc->objectLayers + slot;
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BzStringHashFunc *hashFunc = objectLayerDesc->hashFunc;
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if (!hashFunc)
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hashFunc = bzStringDefaultHash;
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handleTileObjectLayer(objectLayer, cuteLayer, hashFunc);
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if (objectLayerDesc->handler && !objectLayerDesc->handler(objectLayer)) {
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bzFree(objectLayer->objects);
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objectLayer->objects = NULL;
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objectLayer->objectCount = 0;
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}
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map.objectLayerCount++;
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BzTileObjectGroup *objectGroup = map.objectGroups + slot;
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objectGroup->desc = desc->objectGroups[slot];
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if (!objectGroup->desc.hashFunc)
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objectGroup->desc.hashFunc = bzStringDefaultHash;
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handleTileObjectLayer(objectGroup, cuteLayer, objectGroup->desc.hashFunc);
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map.objectGroupCount++;
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}
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cuteLayer = cuteLayer->next;
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@@ -197,7 +206,6 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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}
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}
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}
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cute_tiled_free_map(cuteMap);
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createColliders(&map);
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@@ -206,28 +214,62 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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return map;
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}
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void bzTileMapDestroy(BzTileMap *tilemap) {
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for (i32 i = 0; i < tilemap->layerCount; i++) {
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BzTileLayer *layer = tilemap->layers + i;
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if (layer->data) {
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void bzTileMapDestroy(BzTileMap *map) {
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for (i32 i = 0; i < map->layerCount; i++) {
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BzTileLayer *layer = map->layers + i;
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if (layer->hasOwnership && layer->data) {
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bzFree(layer->data);
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layer->data = NULL;
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layer->dataCount = 0;
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}
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}
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for (i32 i = 0; i < tilemap->objectLayerCount; i++) {
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BzTileObjectLayer *objectLayer = tilemap->objectLayers + i;
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if (objectLayer->objects) {
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for (i32 i = 0; i < map->objectGroupCount; i++) {
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BzTileObjectGroup *objectLayer = map->objectGroups + i;
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if (objectLayer->hasOwnership && objectLayer->objects) {
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bzFree(objectLayer->objects);
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objectLayer->objects = NULL;
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objectLayer->objectCount = 0;
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}
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}
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bzFree(tilemap->colliderMap);
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tilemap->collidersCount = 0;
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bzFree(map->colliderMap);
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map->collidersCount = 0;
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*tilemap = BZ_TILEMAP_INVALID;
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*map = BZ_TILEMAP_INVALID;
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}
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void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func) {
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BZ_ASSERT(slotID >= 0 && slotID < map->layerCount);
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BzTileLayer *layer = map->layers + slotID;
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i32 dataCount = layer->dataCount;
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BzTile *data = layer->data;
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if (func(layer, data, dataCount)) {
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if (!layer->hasOwnership) return;
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bzFree(layer->data);
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if (layer->data == data) {
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layer->data = NULL;
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layer->dataCount = 0;
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}
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layer->hasOwnership = false;
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} else {
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BZ_ASSERT(data == layer->data && dataCount == layer->dataCount);
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}
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}
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void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func) {
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BZ_ASSERT(slotID >= 0 && slotID < map->objectGroupCount);
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BzTileObjectGroup *objectGroup = map->objectGroups + slotID;
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BzTileObject *objects = objectGroup->objects;
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i32 objectCount = objectGroup->objectCount;
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if (func(objectGroup, objects, objectCount)) {
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bzFree(objectGroup->objects);
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if (objectGroup->objects == objects) {
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objectGroup->objects = NULL;
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objectGroup->objectCount = 0;
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}
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objectGroup->hasOwnership = false;
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} else {
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BZ_ASSERT(objects == objectGroup->objects && objectCount == objectGroup->objectCount);
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}
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}
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@@ -238,7 +280,7 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
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for (i32 y = 0; y < layer->height; y++) {
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for (i32 x = 0; x < layer->width; x++) {
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i16 tile = bzTileLayerGetTile(layer, x, y);
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BzTile tile = bzTileLayerGetTile(layer, x, y);
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if (tile - tileset->startID != -1) {
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Rectangle rec = bzTilesetGetTileRegion(tileset, tile);
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DrawTextureRec(tileset->tiles, rec, drawPos, WHITE);
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@@ -251,7 +293,7 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
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}
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static void drawObjectLayer(BzTileObjectLayer *objectLayer) {
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static void drawObjectLayer(BzTileObjectGroup *objectLayer) {
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Color color = ORANGE;
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for (int i = 0; i < objectLayer->objectCount; i++) {
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BzTileShape shape = objectLayer->objects[i].shape;
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@@ -282,8 +324,8 @@ void bzTileMapDraw(BzTileMap *map) {
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drawLayer(map->layers + i, tileset);
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}
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for (i32 i = 0; i < map->objectLayerCount; i++) {
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BzTileObjectLayer *objectLayer = map->objectLayers + i;
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for (i32 i = 0; i < map->objectGroupCount; i++) {
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BzTileObjectGroup *objectLayer = map->objectGroups + i;
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if (!objectLayer->objects) continue;
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drawObjectLayer(objectLayer);
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}
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@@ -324,6 +366,13 @@ void bzTileMapDrawColliders(BzTileMap *map) {
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}
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}
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void bzTileMapUpdateCollider(BzTileMap *map, i32 x, i32 y) {
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i32 idx = y * map->width + x;
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BZ_ASSERT(idx >= 0 && idx < map->collidersCount);
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map->colliderMap[idx] = (BzTileCollider){};
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updateColliders(map, x, y, x + 1, y + 1);
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}
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BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y) {
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i32 idx = y * map->width + x;
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if (idx < 0 || idx >= map->collidersCount) {
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