Remove redundent logs
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@@ -129,12 +129,9 @@ bool deserializeGameData(const char *path, GameData *gameData) {
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snprintf(buf, sizeof(buf), "%s%s", "/game/", path);
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snprintf(buf, sizeof(buf), "%s%s", "/game/", path);
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path = buf;
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path = buf;
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#endif
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#endif
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bzLogInfo("read path: %s", path);
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FILE *f = fopen(path, "r");
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FILE *f = fopen(path, "r");
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bzLogInfo("start reading");
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if (!f) return false;
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if (!f) return false;
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bzLogInfo("reading");
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GameData data;
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GameData data;
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size_t numRead = fread(&data, sizeof(data), 1, f);
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size_t numRead = fread(&data, sizeof(data), 1, f);
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fclose(f);
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fclose(f);
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@@ -413,8 +410,8 @@ void update(float dt, void *userData) {
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// Load settings
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// Load settings
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const char *path = GAME_DATA_SAVE_PATH;
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const char *path = GAME_DATA_SAVE_PATH;
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GameData gameData = getDefaultGameData();
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GameData gameData = getDefaultGameData();
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if (deserializeGameData(path, &gameData)) {
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if (!deserializeGameData(path, &gameData)) {
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bzLogWarning("Failed to read game data: %s.", path);
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bzLogError("Failed to read game data: %s", path);
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}
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}
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game->gameData = gameData;
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game->gameData = gameData;
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applyOptions(&gameData.options);
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applyOptions(&gameData.options);
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