From eb768fa9688019d99daa53ab4eb20c9c019c35fb Mon Sep 17 00:00:00 2001 From: Klemen Plestenjak Date: Wed, 7 Feb 2024 15:51:20 +0100 Subject: [PATCH] Remove redundent logs --- game/main.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/game/main.c b/game/main.c index dacd7ab..d53be25 100644 --- a/game/main.c +++ b/game/main.c @@ -129,12 +129,9 @@ bool deserializeGameData(const char *path, GameData *gameData) { snprintf(buf, sizeof(buf), "%s%s", "/game/", path); path = buf; #endif - bzLogInfo("read path: %s", path); FILE *f = fopen(path, "r"); - bzLogInfo("start reading"); if (!f) return false; - bzLogInfo("reading"); GameData data; size_t numRead = fread(&data, sizeof(data), 1, f); fclose(f); @@ -413,8 +410,8 @@ void update(float dt, void *userData) { // Load settings const char *path = GAME_DATA_SAVE_PATH; GameData gameData = getDefaultGameData(); - if (deserializeGameData(path, &gameData)) { - bzLogWarning("Failed to read game data: %s.", path); + if (!deserializeGameData(path, &gameData)) { + bzLogError("Failed to read game data: %s", path); } game->gameData = gameData; applyOptions(&gameData.options);