Add Main menu screen
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@@ -1,5 +1,19 @@
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#include "ui_widgets.h"
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#include "game_state.h"
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f32 uiGetScale() {
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return GetScreenHeight() / 720.0f;
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}
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Font getFont() {
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static const Game *game = NULL;
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if (!game) {
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game = ecs_singleton_get(ECS, Game);
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}
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return game->font;
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}
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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bzUIPushDiv(UI, (BzUISize) {
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.kind = BZ_UI_SIZE_PARENT_PERCENT,
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@@ -10,10 +24,10 @@ void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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});
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}
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void uiLargeLabel(const char *txt) {
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void uiBaseLabel(const char *txt, Font font, f32 scl) {
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bzUINodeMake(UI, bzUIKeyFromString(txt),
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_ALIGN_CENTER,
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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},
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@@ -23,16 +37,55 @@ void uiLargeLabel(const char *txt) {
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.string = txt,
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.padding = {5, 5, 5, 5},
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.style = {
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.font = GetFontDefault(),
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.fontSize = 62,
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.textColor = BLACK,
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.textHoverColor = BLACK,
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.textActiveColor = BLACK,
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textColor = WHITE,
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.textHoverColor = WHITE,
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.textActiveColor = WHITE,
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.textShadowColor = BLACK,
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.textShadowHoverColor = BLACK,
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.textShadowActiveColor = BLACK,
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}
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});
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}
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bool uiLargeTextButton(const char *txt) {
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return bzUIButton(UI, txt, NULL);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt),
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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},
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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},
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.string = txt,
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.padding = {0, 0, 0, 0},
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.margin = {5, 5, 5, 5},
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.style = {
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textColor = WHITE,
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.textHoverColor = GRAY,
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.textActiveColor = YELLOW,
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.textShadowColor = BLACK,
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.textShadowHoverColor = BLACK,
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.textShadowActiveColor = BLACK,
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}
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});
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return bzUIGetInteraction(UI, node).clicked;
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}
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void uiMainMenuLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 1.8f);
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}
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bool uiMainMenuButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 1.0f);
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}
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