Remove asserts in favor of failing pathfinding
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@@ -360,7 +360,6 @@ void loadMap(Game *game, const char *path, bool mainMenu) {
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}
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}
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ecs_filter_fini(harvestableFilter);
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bzLogInfo("%d %d", workerIdx, harvestableIdx);
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for (i32 i = 0; i < workerIdx; i++) {
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PosPair nearest = harvestables[0];
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