Add particles!
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@@ -32,6 +32,14 @@ void setAIBehaviour(ecs_entity_t entity, const BzBTNode *root,
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* Animation Systems
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**********************************/
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/*
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* 1: ParticleEmitter
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*/
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void updateParticleEmitter(ecs_iter_t *it);
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bool updateParticle(const Texture2D tex, Particle *particle, f32 dt);
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Particle spawnParticle(const ParticleEmitter *emitter);
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/*
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* 1: Animation
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