Basic property editor
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@@ -340,7 +340,7 @@ void drawPlayerInputUIGround() {
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break;
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}
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case INPUT_SELECTED_UNITS: {
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BZ_ASSERT(selectedUnitCount);
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//BZ_ASSERT(selectedUnitCount);
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/*
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if (selectedUnitCount > 1 && isInputBtnDragged(input, primaryBtn)) {
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i32 numUnits = selectedUnitCount;
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