Basic property editor
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@@ -42,7 +42,6 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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.elapsed=i * 0.1f,
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});
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*/
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bzLogInfo("%d %.2f %.2f", object.gid, object.shape.sizeX, object.shape.sizeY);
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//EntityArms arms = {
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// .left=createEntity(ECS),
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// .right=createEntity(ECS),
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