Behaviour tree decorator implementation

This commit is contained in:
2024-01-09 17:10:00 +01:00
parent 5486c3189f
commit d7feba04db
8 changed files with 517 additions and 1 deletions

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@@ -35,6 +35,8 @@ set(libraryDirs
set(BreezeSources set(BreezeSources
breeze/ai/behaviour_tree.c
breeze/core/logger.c breeze/core/logger.c
breeze/core/module_system.c breeze/core/module_system.c
@@ -54,6 +56,8 @@ set(BreezeSources
) )
set(BreezeHeaders set(BreezeHeaders
breeze/ai/behaviour_tree.h
breeze/core/logger.h breeze/core/logger.h
breeze/math/vec2i.h breeze/math/vec2i.h

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@@ -1,6 +1,8 @@
#ifndef BREEZE_H #ifndef BREEZE_H
#define BREEZE_H #define BREEZE_H
#include "breeze/ai/behaviour_tree.h"
#include "breeze/core/logger.h" #include "breeze/core/logger.h"
#include "breeze/math/vec2i.h" #include "breeze/math/vec2i.h"

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@@ -0,0 +1,355 @@
#include "behaviour_tree.h"
#include "../memory/memory.h"
#include "../util/object_pool.h"
//#define GET_NODE(idx) ((BzAIBTNode *) bzObjectPoolGetObject(bt->nodePool, idx))
struct BzAIBTNode {
BzAIBTNode *parent;
// Children
BzAIBTNode *first;
BzAIBTNode *last;
// Siblings
BzAIBTNode *prev;
BzAIBTNode *next;
BzAIBTNodeType type;
union {
struct {
i32 n;
} repeat;
struct {
f32 ms;
} delay;
struct {
BzAIBTActionFn fn;
} action;
} as;
};
struct BzAIBTNodeState {
const BzAIBTNode *node;
BzAIBTNodeState *next;
BzAIBTNodeState *prev;
union {
struct {
i32 iter;
} repeat;
struct {
f32 elapsed;
} delay;
} as;
};
size_t bzAIBTGetNodeSize() {
return sizeof(BzAIBTNode);
}
size_t bzAIBTGetNodeStateSize() {
return sizeof(BzAIBTNodeState);
}
static BzAIBTNode *bzAIBTNodeMake(BzObjectPool *nodePool, BzAIBTNode *parent, BzAIBTNodeType type) {
BZ_ASSERT(nodePool);
BZ_ASSERT(bzObjectPoolGetObjectSize(nodePool) == bzAIBTGetNodeSize());
BzAIBTNode *node = bzObjectPool(nodePool);
bzMemSet(node, 0, sizeof(*node));
node->type = type;
if (parent && parent->last) {
parent->last->next = node;
node->prev = parent->last;
parent->last = node;
} else if (parent) {
parent->first = node;
parent->last = node;
}
node->parent = parent;
return node;
}
BzAIBTNode *bzAIBTMakeRoot(BzObjectPool *nodePool) {
return bzAIBTNodeMake(nodePool, NULL, BZ_AIBT_DECOR_DUMMY);
}
void bzAIBTDestroyRoot(BzObjectPool *nodePool, BzAIBTNode *node) {
BZ_ASSERT(node);
BzAIBTNode *pNode = node;
while (pNode) {
BzAIBTNode *next = pNode->next;
bzAIBTDestroyRoot(nodePool, pNode);
pNode = next;
}
bzObjectPoolRelease(nodePool, node);
}
BzAIBTNode *bzAIBTCompSelector(BzObjectPool *nodePool, BzAIBTNode *parent, bool parallel) {
BzAIBTNodeType type = parallel ?
BZ_AIBT_COMP_PARALLEL_SELECTOR :
BZ_AIBT_COMP_SELECTOR;
return bzAIBTNodeMake(nodePool, parent, type);
}
BzAIBTNode *bzAIBTCompSequence(BzObjectPool *nodePool, BzAIBTNode *parent, bool parallel) {
BzAIBTNodeType type = parallel ?
BZ_AIBT_COMP_PARALLEL_SEQUENCE :
BZ_AIBT_COMP_SEQUENCE;
return bzAIBTNodeMake(nodePool, parent, type);
}
BzAIBTNode *bzAIBTDecorDummy(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_DUMMY);
}
BzAIBTNode *bzAIBTDecorSuccess(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_SUCCESS);
}
BzAIBTNode *bzAIBTDecorFail(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_FAIL);
}
BzAIBTNode *bzAIBTDecorInvert(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_INVERT);
}
BzAIBTNode *bzAIBTDecorUntilSuccess(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_UNTIL_SUCCESS);
}
BzAIBTNode *bzAIBTDecorUntilFail(BzObjectPool *nodePool, BzAIBTNode *parent) {
return bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_UNTIL_FAIL);
}
BzAIBTNode *bzAIBTDecorRepeat(BzObjectPool *nodePool, BzAIBTNode *parent, i32 n) {
BzAIBTNode *node = bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_REPEAT);
node->as.repeat.n = n;
return node;
}
BzAIBTNode *bzAIBTDecorDelay(BzObjectPool *nodePool, BzAIBTNode *parent, f32 ms) {
BzAIBTNode *node = bzAIBTNodeMake(nodePool, parent, BZ_AIBT_DECOR_DELAY);
node->as.delay.ms = ms;
return node;
}
BzAIBTNode *bzAIBTAction(BzObjectPool *nodePool, BzAIBTNode *parent, BzAIBTActionFn fn) {
BzAIBTNode *node = bzAIBTNodeMake(nodePool, parent, BZ_AIBT_ACTION);
node->as.action.fn = fn;
return node;
}
BzAIBTNodeType bzAIBTGetNodeType(BzAIBTNode *node) {
return node->type;
}
BzAIBTState bzAIBTCreateState(const BzAIBTStateDesc *desc) {
BZ_ASSERT(desc->pool);
BZ_ASSERT(bzObjectPoolGetObjectSize(desc->pool) == bzAIBTGetNodeStateSize());
BZ_ASSERT(desc->root);
return (BzAIBTState) {
.root = desc->root,
.first = NULL,
.last = NULL,
.nodeStatePool = desc->pool,
.userData = desc->userData
};
}
void bzAIBTDestroyState(BzAIBTState *state) {
BzAIBTNodeState *pNodeState = state->first;
while (pNodeState) {
BzAIBTNodeState *next = pNodeState->next;
bzObjectPoolRelease(state->nodeStatePool, pNodeState);
pNodeState = next;
}
bzMemSet(state, 0, sizeof(*state));
}
void bzAIBTStatePush(BzAIBTState *state, BzAIBTNodeState *nodeState,
const BzAIBTNodeState *desc) {
BzAIBTNodeState *newState = bzObjectPool(state->nodeStatePool);
BZ_ASSERT(newState && desc);
*newState = *desc;
newState->next = NULL;
newState->prev = NULL;
if (nodeState == NULL)
nodeState = state->last;
if (nodeState) {
BzAIBTNodeState *next = nodeState->next;
nodeState->next = newState;
newState->prev = nodeState;
newState->next = next;
if (next)
next->prev = newState;
if (state->last == nodeState)
state->last = newState;
} else {
newState->prev = state->last;
state->last = newState;
if (state->first == NULL) state->first = newState;
}
}
void bzAIBTStatePop(BzAIBTState *state, BzAIBTNodeState *nodeState) {
if (state->first == nodeState) state->first = nodeState->next;
if (state->last == nodeState) state->last = nodeState->prev;
BzAIBTNodeState *next = nodeState->next;
BzAIBTNodeState *prev = nodeState->prev;
if (nodeState->prev)
nodeState->prev->next = next;
if (nodeState->next)
nodeState->next->prev = prev;
bzObjectPoolRelease(state->nodeStatePool, nodeState);
}
static inline BzAIBTStatus bzAIBTExecuteNode(const BzAIBTNode *node, f32 dt,
BzAIBTState *state, BzAIBTNodeState *nodeState);
/*
static inline BzAIBTStatus bzAIBTExecuteComposite(const BzObjectPool *nodePool, const BzAIBTNode *node,
BzAIBTState *state, BzAIBTNodeState *nodeState) {
switch (node->type) {
case BZ_AIBT_COMP_SELECTOR:
for (BzAIBTNode *child = node->first; child; child = child->next) {
BzAIBTStatus status = bzAIBTExecuteNode(bt, child);
if (status == BZ_AIBT_SUCCESS) return status;
if (status == BZ_AIBT_RUNNING) return status;
}
return BZ_AIBT_FAIL;
case BZ_AIBT_COMP_SEQUENCE:
for (BzAIBTNode *child = node->first; child; child = child->next) {
BzAIBTStatus status = bzAIBTExecuteNode(bt, child);
if (status == BZ_AIBT_FAIL) return status;
if (status == BZ_AIBT_RUNNING) return status;
}
return BZ_AIBT_SUCCESS;
default:
assert(false);
return BZ_AIBT_ERROR;
}
}
*/
static inline BzAIBTStatus bzAIBTExecuteDecorator(const BzAIBTNode *node, f32 dt,
BzAIBTState *state, BzAIBTNodeState *nodeState) {
// Ensure decorator has only one child
BZ_ASSERT(node->first && node->first == node->last);
BzAIBTNodeState *first = nodeState;
if (nodeState && first->node == node) {
first = first->next;
}
switch (node->type) {
case BZ_AIBT_DECOR_REPEAT:
if (!nodeState || nodeState->node != node) {
bzAIBTStatePush(state, nodeState, &(BzAIBTNodeState) {
.node = node,
.as.repeat.iter = 0
});
}
break;
case BZ_AIBT_DECOR_DELAY:
if (!nodeState || nodeState->node != node) {
bzAIBTStatePush(state, nodeState, &(BzAIBTNodeState) {
.node = node,
.as.delay = {0.2f}
});
return BZ_AIBT_RUNNING;
}
nodeState->as.delay.elapsed += 0.2f;
if (nodeState->as.delay.elapsed < node->as.delay.ms) {
return BZ_AIBT_RUNNING;
}
bzAIBTStatePop(state, nodeState);
break;
default:
break;
}
BzAIBTStatus inStatus = bzAIBTExecuteNode(node->first, dt, state, first);
// ERROR, RUNNING are propagated up
if (inStatus == BZ_AIBT_ERROR)
return BZ_AIBT_ERROR;
if (inStatus == BZ_AIBT_RUNNING)
return BZ_AIBT_RUNNING;
BzAIBTStatus status = BZ_AIBT_ERROR;
switch (node->type) {
case BZ_AIBT_DECOR_DUMMY:
case BZ_AIBT_DECOR_DELAY: // Delay already handled
status = inStatus;
break;
case BZ_AIBT_DECOR_SUCCESS:
status = BZ_AIBT_SUCCESS;
break;
case BZ_AIBT_DECOR_FAIL:
status = BZ_AIBT_FAIL;
break;
case BZ_AIBT_DECOR_INVERT:
if (inStatus == BZ_AIBT_FAIL) status = BZ_AIBT_SUCCESS;
if (inStatus == BZ_AIBT_SUCCESS) status = BZ_AIBT_FAIL;
break;
case BZ_AIBT_DECOR_UNTIL_SUCCESS:
if (inStatus == BZ_AIBT_SUCCESS)
status = BZ_AIBT_SUCCESS;
else
status = BZ_AIBT_RUNNING;
break;
case BZ_AIBT_DECOR_UNTIL_FAIL:
if (inStatus == BZ_AIBT_FAIL)
status = BZ_AIBT_SUCCESS;
else
status = BZ_AIBT_RUNNING;
break;
case BZ_AIBT_DECOR_REPEAT:
BZ_ASSERT(nodeState->node == node);
nodeState->as.repeat.iter++;
if (nodeState->as.repeat.iter >= node->as.repeat.n) {
bzAIBTStatePop(state, nodeState);
status = inStatus;
break;
}
status = BZ_AIBT_RUNNING;
break;
default:
break;
}
return status;
}
static inline BzAIBTStatus bzAIBTExecuteNode(const BzAIBTNode *node, f32 dt,
BzAIBTState *state, BzAIBTNodeState *nodeState) {
BzAIBTStatus status = BZ_AIBT_ERROR;
switch (node->type) {
case BZ_AIBT_COMP_SELECTOR:
case BZ_AIBT_COMP_SEQUENCE:
case BZ_AIBT_COMP_PARALLEL_SELECTOR:
case BZ_AIBT_COMP_PARALLEL_SEQUENCE:
//status = bzAIBTExecuteComposite(bt, node, state, nodeState);
break;
case BZ_AIBT_DECOR_DUMMY:
case BZ_AIBT_DECOR_SUCCESS:
case BZ_AIBT_DECOR_FAIL:
case BZ_AIBT_DECOR_INVERT:
case BZ_AIBT_DECOR_UNTIL_SUCCESS:
case BZ_AIBT_DECOR_UNTIL_FAIL:
case BZ_AIBT_DECOR_REPEAT:
case BZ_AIBT_DECOR_DELAY:
status = bzAIBTExecuteDecorator(node, dt, state, nodeState);
break;
case BZ_AIBT_ACTION:
BZ_ASSERT(node->as.action.fn);
return node->as.action.fn(state->userData);
}
return status;
}
BzAIBTStatus bzAIBTExecute(BzAIBTState *state, f32 dt) {
BZ_ASSERT(state->nodeStatePool);
BZ_ASSERT(bzObjectPoolGetObjectSize(state->nodeStatePool) == bzAIBTGetNodeStateSize());
BZ_ASSERT(state);
BZ_ASSERT(state->root);
BzAIBTNodeState *first = state->first;
const BzAIBTNode *firstNode = first ? first->node : state->root;
BzAIBTStatus status = bzAIBTExecuteNode(firstNode, dt, state, first);
return status;
}

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@@ -0,0 +1,82 @@
#ifndef BREEZE_BEHAVIOUR_TREE_H
#define BREEZE_BEHAVIOUR_TREE_H
#include "../defines.h"
typedef struct BzAIBTNode BzAIBTNode;
typedef enum BzAIBTStatus {
BZ_AIBT_RUNNING,
BZ_AIBT_SUCCESS,
BZ_AIBT_FAIL,
BZ_AIBT_ERROR,
} BzAIBTStatus;
typedef BzAIBTStatus(*BzAIBTActionFn)(void *data);
typedef enum BzAIBTNodeType {
// Composite
BZ_AIBT_COMP_SELECTOR,
BZ_AIBT_COMP_SEQUENCE,
BZ_AIBT_COMP_PARALLEL_SELECTOR,
BZ_AIBT_COMP_PARALLEL_SEQUENCE,
// Decorator
BZ_AIBT_DECOR_DUMMY,
BZ_AIBT_DECOR_SUCCESS,
BZ_AIBT_DECOR_FAIL,
BZ_AIBT_DECOR_INVERT,
BZ_AIBT_DECOR_UNTIL_SUCCESS,
BZ_AIBT_DECOR_UNTIL_FAIL,
BZ_AIBT_DECOR_REPEAT,
BZ_AIBT_DECOR_DELAY,
// Action/Task
BZ_AIBT_ACTION,
} BzAIBTNodeType;
typedef struct BzObjectPool BzObjectPool;
typedef struct BzAIBTNodeState BzAIBTNodeState;
typedef struct BzAIBTState {
const BzAIBTNode *root;
BzAIBTNodeState *first;
BzAIBTNodeState *last;
BzObjectPool *nodeStatePool;
void *userData;
} BzAIBTState;
typedef struct BzAIBTStateDesc {
const BzAIBTNode *root;
BzObjectPool *pool;
void *userData;
} BzAIBTStateDesc;
size_t bzAIBTGetNodeSize();
size_t bzAIBTGetNodeStateSize();
BzAIBTNode *bzAIBTMakeRoot(BzObjectPool *nodePool);
void bzAIBTDestroyRoot(BzObjectPool *nodePool, BzAIBTNode *node);
BzAIBTNode *bzAIBTCompSelector(BzObjectPool *nodePool, BzAIBTNode *parent, bool parallel);
BzAIBTNode *bzAIBTCompSequence(BzObjectPool *nodePool, BzAIBTNode *parent, bool parallel);
BzAIBTNode *bzAIBTDecorDummy(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorSuccess(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorFail(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorInvert(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorUntilSuccess(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorUntilFail(BzObjectPool *nodePool, BzAIBTNode *parent);
BzAIBTNode *bzAIBTDecorRepeat(BzObjectPool *nodePool, BzAIBTNode *parent, i32 n);
BzAIBTNode *bzAIBTDecorDelay(BzObjectPool *nodePool, BzAIBTNode *parent, f32 ms);
BzAIBTNode *bzAIBTAction(BzObjectPool *nodePool, BzAIBTNode *parent, BzAIBTActionFn fn);
BzAIBTNodeType bzAIBTGetNodeType(BzAIBTNode *node);
BzAIBTState bzAIBTCreateState(const BzAIBTStateDesc *desc);
void bzAIBTDestroyState(BzAIBTState *state);
BzAIBTStatus bzAIBTExecute(BzAIBTState *state, f32 dt);
#endif //BREEZE_BEHAVIOUR_TREE_H

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@@ -69,10 +69,11 @@ BzObjectPool *bzObjectPoolCreate(const BzObjectPoolDesc *desc) {
if (stride < sizeof(i32)) { if (stride < sizeof(i32)) {
stride = sizeof(i32); stride = sizeof(i32);
} }
BZ_ASSERT(desc->objectsPerPage > 0); BZ_ASSERT(desc->objectsPerPage >= 0);
BZ_ASSERT(desc->objectsPerPage < (2 << 23)); BZ_ASSERT(desc->objectsPerPage < (2 << 23));
size_t objectsPerPage = desc->objectsPerPage; size_t objectsPerPage = desc->objectsPerPage;
if (objectsPerPage == 0) objectsPerPage = 512;
size_t pageCapacity = 8; size_t pageCapacity = 8;
void **pages = bzAlloc(sizeof(*pages) * pageCapacity); void **pages = bzAlloc(sizeof(*pages) * pageCapacity);
@@ -100,6 +101,10 @@ void bzObjectPoolDestroy(BzObjectPool *pool) {
bzFree(pool); bzFree(pool);
} }
size_t bzObjectPoolGetObjectSize(BzObjectPool *pool) {
return pool->stride;
}
size_t bzObjectPoolGetNumFree(BzObjectPool *pool) { size_t bzObjectPoolGetNumFree(BzObjectPool *pool) {
return pool->numFree; return pool->numFree;
} }

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@@ -17,6 +17,8 @@ typedef struct BzObjectPoolDesc {
BzObjectPool *bzObjectPoolCreate(const BzObjectPoolDesc *desc); BzObjectPool *bzObjectPoolCreate(const BzObjectPoolDesc *desc);
void bzObjectPoolDestroy(BzObjectPool *pool); void bzObjectPoolDestroy(BzObjectPool *pool);
size_t bzObjectPoolGetObjectSize(BzObjectPool *pool);
size_t bzObjectPoolGetNumFree(BzObjectPool *pool); size_t bzObjectPoolGetNumFree(BzObjectPool *pool);
void *bzObjectPool(BzObjectPool *pool); void *bzObjectPool(BzObjectPool *pool);
void *bzObjectPoolGetObject(BzObjectPool *pool, u32 idx); void *bzObjectPoolGetObject(BzObjectPool *pool, u32 idx);

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@@ -2,6 +2,9 @@ project(BreezeTests)
set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD 11)
add_executable(btree_test btree_test.c)
target_link_libraries(btree_test LINK_PRIVATE Breeze)
add_executable(window_test window_test.c) add_executable(window_test window_test.c)
target_link_libraries(window_test LINK_PRIVATE Breeze) target_link_libraries(window_test LINK_PRIVATE Breeze)

63
engine/tests/btree_test.c Normal file
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@@ -0,0 +1,63 @@
#define BZ_ENTRYPOINT
#include <breeze.h>
BzObjectPool *nodePool = NULL;
BzObjectPool *nodeStatePool = NULL;
BzAIBTNode *printBT = NULL;
BzAIBTStatus printAction(void *data) {
bzLogInfo("Hello, world!");
return BZ_AIBT_FAIL;
}
bool init(int *game) {
nodePool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
.objectSize = bzAIBTGetNodeSize(),
});
nodeStatePool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
.objectSize = bzAIBTGetNodeStateSize()
});
// for 1..5:
// delay 1s
// print "Hello, world!"
printBT = bzAIBTMakeRoot(nodePool);
BzAIBTNode *node = bzAIBTDecorRepeat(nodePool, printBT, 5);
node = bzAIBTDecorDelay(nodePool, node, 1.0f);
bzAIBTAction(nodePool, node, printAction);
BzAIBTState state = bzAIBTCreateState(&(BzAIBTStateDesc) {
.root = printBT,
.pool = nodeStatePool,
.userData = NULL
});
BzAIBTStatus status = BZ_AIBT_RUNNING;
i32 count = 0;
while (status == BZ_AIBT_RUNNING) {
status = bzAIBTExecute(&state, 0.2f);
count++;
}
bzLogInfo("Iter: %d", count);
bzObjectPoolDestroy(nodePool);
bzObjectPoolDestroy(nodeStatePool);
return true;
}
void render(float dt, int *game) {
ClearBackground(WHITE);
}
bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) {
appDesc->init = (BzAppInitFunc) init;
appDesc->render = (BzAppRenderFunc) render;
init(NULL);
return false;
}