64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#define BZ_ENTRYPOINT
|
|
#include <breeze.h>
|
|
|
|
BzObjectPool *nodePool = NULL;
|
|
BzObjectPool *nodeStatePool = NULL;
|
|
|
|
BzAIBTNode *printBT = NULL;
|
|
|
|
BzAIBTStatus printAction(void *data) {
|
|
bzLogInfo("Hello, world!");
|
|
return BZ_AIBT_FAIL;
|
|
}
|
|
|
|
bool init(int *game) {
|
|
nodePool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
|
|
.objectSize = bzAIBTGetNodeSize(),
|
|
});
|
|
nodeStatePool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
|
|
.objectSize = bzAIBTGetNodeStateSize()
|
|
});
|
|
|
|
// for 1..5:
|
|
// delay 1s
|
|
// print "Hello, world!"
|
|
printBT = bzAIBTMakeRoot(nodePool);
|
|
BzAIBTNode *node = bzAIBTDecorRepeat(nodePool, printBT, 5);
|
|
node = bzAIBTDecorDelay(nodePool, node, 1.0f);
|
|
bzAIBTAction(nodePool, node, printAction);
|
|
|
|
BzAIBTState state = bzAIBTCreateState(&(BzAIBTStateDesc) {
|
|
.root = printBT,
|
|
.pool = nodeStatePool,
|
|
.userData = NULL
|
|
});
|
|
|
|
BzAIBTStatus status = BZ_AIBT_RUNNING;
|
|
|
|
i32 count = 0;
|
|
while (status == BZ_AIBT_RUNNING) {
|
|
status = bzAIBTExecute(&state, 0.2f);
|
|
count++;
|
|
}
|
|
bzLogInfo("Iter: %d", count);
|
|
|
|
bzObjectPoolDestroy(nodePool);
|
|
bzObjectPoolDestroy(nodeStatePool);
|
|
|
|
return true;
|
|
}
|
|
|
|
void render(float dt, int *game) {
|
|
ClearBackground(WHITE);
|
|
|
|
}
|
|
|
|
bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) {
|
|
appDesc->init = (BzAppInitFunc) init;
|
|
appDesc->render = (BzAppRenderFunc) render;
|
|
|
|
init(NULL);
|
|
|
|
return false;
|
|
}
|