Tweak colliders depth and collider rendering
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@@ -6,7 +6,7 @@
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#define BZ_MAX_MAP_LAYERS 8
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#define BZ_MAX_MAP_TILESETS 8
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#define BZ_MAP_COLLIDER_DEPTH 3
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#define BZ_MAP_COLLIDER_DEPTH 2
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typedef struct BzTileLayer {
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