Files
PixelDefense/engine/breeze/world/map.h

104 lines
2.2 KiB
C

#ifndef BREEZE_MAP_H
#define BREEZE_MAP_H
#include "tileset.h"
#include "../utils/string.h"
#define BZ_MAX_MAP_LAYERS 8
#define BZ_MAX_MAP_TILESETS 8
#define BZ_MAP_COLLIDER_DEPTH 2
typedef struct BzTileLayer {
i32 id;
int16_t *data;
i32 dataCount;
i16 minData;
i16 maxData;
i32 width;
i32 height;
f32 offsetX;
f32 offsetY;
f32 opacity;
i32 tilesetIdx;
} BzTileLayer;
typedef struct BzTileObject {
u32 id;
BzTileShape shape;
} BzTileObject;
typedef struct BzTileObjectLayer {
BzTileObject *objects;
i32 objectCount;
} BzTileObjectLayer;
// Return true, if it should be added to map
typedef bool BzTileLayerHandler(BzTileLayer *layer);
typedef bool BzTileObjectsHandler(BzTileObjectLayer *objectLayer);
typedef struct BzTileLayerDesc {
const char *name; // Matches map layer names
BzTileLayerHandler *handler;
} BzTileLayerDesc;
typedef struct BzTileObjectsDesc {
const char *name; // Matches map layer names
BzTileObjectsHandler *handler;
BzStringHashFunc *hashFunc;
} BzTileObjectsDesc;
typedef struct BzTileMapDesc {
const char *path;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
BzTileLayerDesc layers[BZ_MAX_MAP_LAYERS];
BzTileObjectsDesc objectLayers[BZ_MAX_MAP_LAYERS];
} BzTileMapDesc;
typedef struct BzTileCollider {
BzTileShape shapes[BZ_MAP_COLLIDER_DEPTH];
} BzTileCollider;
typedef struct BzTileMap {
Color backgroundColor;
i32 width;
i32 height;
i32 tileWidth;
i32 tileHeight;
BzTileCollider *colliderMap;
i32 collidersCount;
BzTileLayer layers[BZ_MAX_MAP_LAYERS];
i32 layerCount;
BzTileObjectLayer objectLayers[BZ_MAX_MAP_LAYERS];
i32 objectLayerCount;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
i32 tilesetCount;
bool isValid;
} BzTileMap;
extern BzTileMap BZ_TILEMAP_INVALID;
int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y);
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
void bzTileMapDestroy(BzTileMap *tilemap);
void bzTileMapDraw(BzTileMap *map);
void bzTileMapDrawColliders(BzTileMap *map);
bool bzTileMapCanPlace(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 sizeY);
BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y);
#endif //BREEZE_MAP_H