Add static keyword to ease inout sine function
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@@ -48,7 +48,7 @@ static f32 bzEaseInSine(f32 x) {
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static f32 bzEaseOutSine(f32 x) {
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return sinf((x * M_PI) / 2.0f);
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}
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f32 bzEaseInOutSine(f32 x) {
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static f32 bzEaseInOutSine(f32 x) {
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return -(-cosf(M_PI * x) - 1) / 2.0f;
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}
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@@ -24,10 +24,7 @@ void updateUnitAISystem(ecs_iter_t *it) {
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ecs_entity_t entity = it->entities[i];
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Action *firstAction = action[i].first;
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if (firstAction)
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unitAI[i].action = firstAction;
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else
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unitAI[i].action = NULL;
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updateUnitAI(entity, &unitAI[i], game);
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}
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@@ -111,6 +111,11 @@ void renderRotationDirection(ecs_iter_t *it);
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*/
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void renderDebugPath(ecs_iter_t *it);
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/**********************************
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* Event Systems
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**********************************/
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i32 harvestEvent(ecs_entity_t entity, HarvestEvent event);
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/**********************************
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