Files
PixelDefense/game/systems/s_ui.c

16 lines
387 B
C

#include "systems.h"
#include "game_state.h"
void uiTask(ecs_iter_t *it) {
const Game *game = ecs_singleton_get(ECS, Game);
Vector2 mousePos = GetMousePosition();
Vector2 worldPos = GetScreenToWorld2D(mousePos, game->camera);
const BzTileMap *map = &game->map;
i32 tileX = (i32) worldPos.x / map->tileWidth;
i32 tileY = (i32) worldPos.y / map->tileHeight;
}