Make entity grid finer
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@@ -282,8 +282,8 @@ void loadMap(Game *game, const char *path, bool mainMenu) {
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game->entityGrid = bzSpatialGridCreate(&(BzSpatialGridDesc) {
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.maxWidth=game->map.width * game->map.tileWidth,
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.maxHeight=game->map.height * game->map.tileHeight,
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.cellWidth=game->map.tileWidth * 4,
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.cellHeight=game->map.tileHeight * 4,
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.cellWidth=game->map.tileWidth * 3,
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.cellHeight=game->map.tileHeight * 3,
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.userDataSize=sizeof(ecs_entity_t)
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});
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