Fix typo soldier typo
This commit is contained in:
@@ -474,7 +474,7 @@ typedef enum EntityType {
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ENTITY_MAGE,
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ENTITY_ORC,
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ENTITY_POP,
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ENTITY_SOILDER,
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ENTITY_SOLDIER,
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ENTITY_STONE,
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ENTITY_WARRIOR,
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ENTITY_WOOD,
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@@ -494,7 +494,7 @@ typedef enum AnimType {
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static BzTileID getEntityTile(EntityType type) {
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switch (type) {
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case ENTITY_WORKER: return 27;
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case ENTITY_SOILDER: return 539;
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case ENTITY_SOLDIER: return 539;
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case ENTITY_WARRIOR: return 1051;
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case ENTITY_MAGE: return 1563;
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case ENTITY_ORC: return 2075;
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@@ -511,7 +511,7 @@ static BzTileID getEntityTile(EntityType type) {
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static const char *getEntityStr(EntityType type) {
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switch (type) {
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case ENTITY_WORKER: return "worker";
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case ENTITY_SOILDER: return "soilder";
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case ENTITY_SOLDIER: return "soldier";
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case ENTITY_WARRIOR: return "warrior";
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case ENTITY_MAGE: return "mage";
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case ENTITY_ORC: return "orc";
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@@ -549,7 +549,7 @@ static bool entityHasAnimation(EntityType entity, AnimType type) {
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default:
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return false;
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}
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case ENTITY_SOILDER:
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case ENTITY_SOLDIER:
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switch (type) {
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case ANIM_IDLE:
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case ANIM_WALK:
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@@ -614,7 +614,7 @@ static AnimationSequence entityGetAnimationSequence(EntityType entity, AnimType
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case ANIM_DIE: return (AnimationSequence) {.startFrame = 32, .frameCount = 5};
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default: break;
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}
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case ENTITY_SOILDER:
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case ENTITY_SOLDIER:
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switch (type) {
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case ANIM_IDLE: return (AnimationSequence) {.startFrame = 539, .frameCount = 2};
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case ANIM_WALK: return (AnimationSequence) {.startFrame = 541, .frameCount = 4};
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@@ -670,7 +670,7 @@ static AnimationFrame entityGetAnimationFrame(EntityType entity, AnimType type,
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case ANIM_DIE: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}, {35, 0.1400f}, {36, 0.1400f}}) [frameIdx];
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default: break;
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}
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case ENTITY_SOILDER:
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case ENTITY_SOLDIER:
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switch (type) {
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case ANIM_IDLE: return ((AnimationFrame []) {{539, 0.2000f}, {540, 0.2000f}}) [frameIdx];
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case ANIM_WALK: return ((AnimationFrame []) {{541, 0.1800f}, {542, 0.1800f}, {543, 0.1800f}, {542, 0.1800f}}) [frameIdx];
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@@ -1018,7 +1018,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":540,
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@@ -1038,7 +1038,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"animation":[
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@@ -1080,7 +1080,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":542,
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@@ -1100,7 +1100,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":543,
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@@ -1120,7 +1120,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"animation":[
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@@ -1158,7 +1158,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":545,
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@@ -1178,7 +1178,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":546,
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@@ -1198,7 +1198,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"animation":[
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@@ -1244,7 +1244,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":548,
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@@ -1264,7 +1264,7 @@
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"type":"int",
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"value":2
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}],
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"type":"soilder"
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"type":"soldier"
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},
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{
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"id":549,
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@@ -505,7 +505,7 @@
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<property name="terrain" value=""/>
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</properties>
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</tile>
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<tile id="539" type="soilder">
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<tile id="539" type="soldier">
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<properties>
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<property name="animation" value="idle"/>
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<property name="entity" value=""/>
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@@ -517,14 +517,14 @@
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<frame tileid="540" duration="200"/>
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</animation>
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</tile>
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<tile id="540" type="soilder">
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<tile id="540" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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<property name="size_y" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="541" type="soilder">
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<tile id="541" type="soldier">
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<properties>
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<property name="animation" value="walk"/>
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<property name="entity" value=""/>
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@@ -538,21 +538,21 @@
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<frame tileid="542" duration="180"/>
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</animation>
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</tile>
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<tile id="542" type="soilder">
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<tile id="542" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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<property name="size_y" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="543" type="soilder">
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<tile id="543" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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<property name="size_y" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="544" type="soilder">
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<tile id="544" type="soldier">
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<properties>
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<property name="animation" value="hurt"/>
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<property name="entity" value=""/>
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@@ -565,21 +565,21 @@
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<frame tileid="546" duration="140"/>
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</animation>
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</tile>
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<tile id="545" type="soilder">
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<tile id="545" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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<property name="size_y" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="546" type="soilder">
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<tile id="546" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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<property name="size_y" type="int" value="2"/>
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</properties>
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</tile>
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<tile id="547" type="soilder">
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<tile id="547" type="soldier">
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<properties>
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<property name="animation" value="die"/>
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<property name="entity" value=""/>
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@@ -594,7 +594,7 @@
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<frame tileid="548" duration="140"/>
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</animation>
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</tile>
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<tile id="548" type="soilder">
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<tile id="548" type="soldier">
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<properties>
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<property name="entity" value=""/>
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<property name="player" type="int" value="0"/>
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