diff --git a/game/game_tileset.h b/game/game_tileset.h
index 979535e..663cb32 100644
--- a/game/game_tileset.h
+++ b/game/game_tileset.h
@@ -474,7 +474,7 @@ typedef enum EntityType {
ENTITY_MAGE,
ENTITY_ORC,
ENTITY_POP,
- ENTITY_SOILDER,
+ ENTITY_SOLDIER,
ENTITY_STONE,
ENTITY_WARRIOR,
ENTITY_WOOD,
@@ -494,7 +494,7 @@ typedef enum AnimType {
static BzTileID getEntityTile(EntityType type) {
switch (type) {
case ENTITY_WORKER: return 27;
- case ENTITY_SOILDER: return 539;
+ case ENTITY_SOLDIER: return 539;
case ENTITY_WARRIOR: return 1051;
case ENTITY_MAGE: return 1563;
case ENTITY_ORC: return 2075;
@@ -511,7 +511,7 @@ static BzTileID getEntityTile(EntityType type) {
static const char *getEntityStr(EntityType type) {
switch (type) {
case ENTITY_WORKER: return "worker";
- case ENTITY_SOILDER: return "soilder";
+ case ENTITY_SOLDIER: return "soldier";
case ENTITY_WARRIOR: return "warrior";
case ENTITY_MAGE: return "mage";
case ENTITY_ORC: return "orc";
@@ -549,7 +549,7 @@ static bool entityHasAnimation(EntityType entity, AnimType type) {
default:
return false;
}
- case ENTITY_SOILDER:
+ case ENTITY_SOLDIER:
switch (type) {
case ANIM_IDLE:
case ANIM_WALK:
@@ -614,7 +614,7 @@ static AnimationSequence entityGetAnimationSequence(EntityType entity, AnimType
case ANIM_DIE: return (AnimationSequence) {.startFrame = 32, .frameCount = 5};
default: break;
}
- case ENTITY_SOILDER:
+ case ENTITY_SOLDIER:
switch (type) {
case ANIM_IDLE: return (AnimationSequence) {.startFrame = 539, .frameCount = 2};
case ANIM_WALK: return (AnimationSequence) {.startFrame = 541, .frameCount = 4};
@@ -670,7 +670,7 @@ static AnimationFrame entityGetAnimationFrame(EntityType entity, AnimType type,
case ANIM_DIE: return ((AnimationFrame []) {{32, 0.1400f}, {33, 0.1400f}, {34, 0.1400f}, {35, 0.1400f}, {36, 0.1400f}}) [frameIdx];
default: break;
}
- case ENTITY_SOILDER:
+ case ENTITY_SOLDIER:
switch (type) {
case ANIM_IDLE: return ((AnimationFrame []) {{539, 0.2000f}, {540, 0.2000f}}) [frameIdx];
case ANIM_WALK: return ((AnimationFrame []) {{541, 0.1800f}, {542, 0.1800f}, {543, 0.1800f}, {542, 0.1800f}}) [frameIdx];
diff --git a/rawAssets/game.tsj b/rawAssets/game.tsj
index a96a2e2..a17db08 100644
--- a/rawAssets/game.tsj
+++ b/rawAssets/game.tsj
@@ -1018,7 +1018,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":540,
@@ -1038,7 +1038,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"animation":[
@@ -1080,7 +1080,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":542,
@@ -1100,7 +1100,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":543,
@@ -1120,7 +1120,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"animation":[
@@ -1158,7 +1158,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":545,
@@ -1178,7 +1178,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":546,
@@ -1198,7 +1198,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"animation":[
@@ -1244,7 +1244,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":548,
@@ -1264,7 +1264,7 @@
"type":"int",
"value":2
}],
- "type":"soilder"
+ "type":"soldier"
},
{
"id":549,
diff --git a/rawAssets/game.tsx b/rawAssets/game.tsx
index a32c348..547fe2f 100644
--- a/rawAssets/game.tsx
+++ b/rawAssets/game.tsx
@@ -505,7 +505,7 @@
-
+
@@ -517,14 +517,14 @@
-
+
-
+
@@ -538,21 +538,21 @@
-
+
-
+
-
+
@@ -565,21 +565,21 @@
-
+
-
+
-
+
@@ -594,7 +594,7 @@
-
+