Add heap data structure

This commit is contained in:
2023-11-13 16:58:32 +01:00
parent bf543330e5
commit 6c88531f68
6 changed files with 191 additions and 0 deletions

121
engine/breeze/utils/heap.c Normal file
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#include "heap.h"
#include "../core/memory.h"
typedef struct BzHeap {
i32 capacity;
i32 size;
i32 stride;
i32 weightOffset;
} BzHeap;
#define HEAP_HEAD(heap) (((BzHeap *)heap) - 1)
#define HEAP_LEFT(i) ((i32)(i * 2 + 1))
#define HEAP_RIGHT(i) ((i32)(i * 2 + 2))
#define HEAP_PARENT(i) ((i32) ((i - 1) / 2))
static void heapSiftUp(BzHeap *head, void *heap);
static void heapSiftDown(BzHeap *head, void *heap);
void *_bzHeapNew(i32 startCapacity, i32 stride, i32 weightOffset) {
i32 numBytes = sizeof(BzHeap) + (startCapacity + 1) * stride;
BzHeap *heap = bzAlloc(numBytes);
heap[0] = (BzHeap) {
.capacity=startCapacity,
.size=0,
.stride=stride,
.weightOffset=weightOffset
};
return &heap[1];
}
void _bzHeapFree(void *heap) {
bzFree(HEAP_HEAD(heap));
}
i32 _bzHeapSize(void *heap) {
return HEAP_HEAD(heap)->size;
}
bool _bzHeapIsEmpty(void *heap) {
return HEAP_HEAD(heap)->size == 0;
}
i32 _bzHeapPop(void *heap) {
BzHeap *head = HEAP_HEAD(heap);
BZ_ASSERT(head->size > 0);
// Move first to index capacity (for output)
bzMemMove(((u8 *)heap) + head->capacity * head->stride, heap, head->stride);
head->size--;
if (head->size == 0) return 0;
// Move last to index 0
bzMemMove(heap, ((u8 *) heap) + head->size * head->stride, head->stride);
heapSiftDown(head, heap);
return head->capacity;
}
void _bzHeapPush(void *heap) {
BzHeap *head = HEAP_HEAD(heap);
BZ_ASSERT(head->size + 1 < head->capacity);
void *item = ((u8 *)heap) + head->capacity * head->stride;
bzMemMove(((u8 *)heap) + head->size * head->stride, item, head->stride);
head->size++;
heapSiftUp(head, heap);
}
i32 _bzHeapPushTmpIdx(void *heap) {
return HEAP_HEAD(heap)->capacity;
}
static void heapSwap(BzHeap *head, void *heap, i32 aIdx, i32 bIdx) {
u8 *aItem = ((u8 *)heap) + aIdx * head->stride;
u8 *bItem = ((u8 *)heap) + bIdx * head->stride;
u8 tmp[head->stride];
bzMemMove(tmp, aItem, head->stride);
bzMemMove(aItem, bItem, head->stride);
bzMemMove(bItem, tmp, head->stride);
}
static int heapCmp(BzHeap *head, void *heap, i32 lhs, i32 rhs) {
int *aWeight = (i32 *) (((u8 *)heap) + lhs * head->stride + head->weightOffset);
int *bWeight = (i32 *) (((u8 *)heap) + rhs * head->stride + head->weightOffset);
return (*aWeight) - (*bWeight);
}
static void heapSiftUp(BzHeap *head, void *heap) {
i32 idx = head->size - 1;
while (idx >= 0) {
i32 parent = HEAP_PARENT(idx);
if (heapCmp(head, heap, idx, parent) >= 0)
break;
heapSwap(head, heap, idx, parent);
idx = parent;
}
}
static void heapSiftDown(BzHeap *head, void *heap) {
i32 idx = 0;
while (idx < head->size) {
i32 l = HEAP_LEFT(idx);
i32 r = HEAP_RIGHT(idx);
i32 smallest = idx;
if (l < head->size && heapCmp(head, heap, l, idx) < 0)
smallest = l;
if (r < head->size && heapCmp(head, heap, r, smallest) < 0)
smallest = r;
if (smallest == idx) break;
heapSwap(head, heap, idx, smallest);
idx = smallest;
}
}

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#ifndef BREEZE_HEAP_H
#define BREEZE_HEAP_H
#include "../defines.h"
void *_bzHeapNew(i32 startCapacity, i32 stride, i32 weightOffset);
void _bzHeapFree(void *heap);
i32 _bzHeapSize(void *heap);
bool _bzHeapIsEmpty(void *heap);
i32 _bzHeapPop(void *heap);
void _bzHeapPush(void *heap);
i32 _bzHeapPushTmpIdx(void *heap);
#define bzHeapNew(T, n) (T *) ((T *)_bzHeapNew((n), sizeof(T), offsetof(T, weight)))
#define bzHeapFree(heap) _bzHeapFree((void *) (heap))
#define bzHeapSize(heap) _bzHeapSize((void *) (heap))
#define bzHeapIsEmpty(heap) _bzHeapIsEmpty((void *) (heap))
#define bzHeapPop(heap) ((heap)[_bzHeapPop((void *) (heap))])
#define bzHeapPush(heap, item) do { \
void *h = (void *) (heap); \
(heap)[_bzHeapPushTmpIdx(h)] = (item); \
_bzHeapPush(h); \
} while(0)
#endif //BREEZE_HEAP_H