Files
PixelDefense/engine/breeze/utils/heap.h

29 lines
876 B
C

#ifndef BREEZE_HEAP_H
#define BREEZE_HEAP_H
#include "../defines.h"
void *_bzHeapNew(i32 startCapacity, i32 stride, i32 weightOffset);
void _bzHeapFree(void *heap);
i32 _bzHeapSize(void *heap);
bool _bzHeapIsEmpty(void *heap);
i32 _bzHeapPop(void *heap);
void _bzHeapPush(void *heap);
i32 _bzHeapPushTmpIdx(void *heap);
#define bzHeapNew(T, n) (T *) ((T *)_bzHeapNew((n), sizeof(T), offsetof(T, weight)))
#define bzHeapFree(heap) _bzHeapFree((void *) (heap))
#define bzHeapSize(heap) _bzHeapSize((void *) (heap))
#define bzHeapIsEmpty(heap) _bzHeapIsEmpty((void *) (heap))
#define bzHeapPop(heap) ((heap)[_bzHeapPop((void *) (heap))])
#define bzHeapPush(heap, item) do { \
void *h = (void *) (heap); \
(heap)[_bzHeapPushTmpIdx(h)] = (item); \
_bzHeapPush(h); \
} while(0)
#endif //BREEZE_HEAP_H