Add hurt, die animation when taking damage
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@@ -90,6 +90,7 @@ anim_writer.output_enum_to_tile("getEntityTile")
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anim_writer.output_enum_to_str("getEntityStr")
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anim_writer.output_anim_enum_to_str("getEntityAnimationStr")
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anim_writer.output_has_anim("entityHasAnimation")
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anim_writer.output_anim_length("entityGetAnimationLength")
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anim_writer.output_anim_sequence("entityGetAnimationSequence")
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anim_writer.output_anim_frame("entityGetAnimationFrame")
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