Files
PixelDefense/scripts/extract_tileset.py

128 lines
4.5 KiB
Python

import json
import os.path
from extract_common import *
writer = ExtractFileWriter("game_tileset")
def extract_by_property(tiles, key):
extracted = []
for tile in tiles:
if 'properties' not in tile:
continue
props = tile['properties']
props = [True for prop in props if prop['name'] == key]
if any(props):
extracted.append(tile)
return extracted
def remove_properties(data, dst_file):
data = json.loads(data)
new_tiles = []
for tile in data['tiles']:
v = {'id': tile['id']}
if 'objectgroup' in tile:
v['objectgroup'] = tile['objectgroup']
new_tiles.append(v)
data['tiles'] = new_tiles
del data['wangsets']
with open(dst_file, 'w') as f:
# pprint.pprint(data, f)
json.dump(data, f, indent=None, separators=(',', ':'), ensure_ascii=True)
content = open("../rawAssets/game.tsj").read()
all_tiles = json.loads(content)["tiles"]
remove_properties(content, "../assets/game.tsj")
terrain_tiles = extract_by_property(all_tiles, "terrain")
building_tiles = extract_by_property(all_tiles, "building")
entity_tiles = extract_by_property(all_tiles, "entity")
item_tiles = extract_by_property(all_tiles, "item")
ownership_tiles = extract_by_property(all_tiles, "ownership")
particle_tiles = extract_by_property(all_tiles, "particle")
writer.header_guard_start()
script_name = os.path.basename(__file__)
writer.output(f"// This file was generated by: {script_name}\n\n")
writer.include("<breeze.h>")
writer.include("<string.h>")
writer.empty_line()
writer.output_anim_sequence_struct()
writer.output_anim_frame_struct()
terrain_writer = EnumWriter(writer, terrain_tiles, "terrain")
building_writer = EnumWriter(writer, building_tiles, "building")
entity_writer = EnumWriter(writer, entity_tiles, "entity")
ownership_writer = EnumWriter(writer, ownership_tiles, "owner")
particle_write = EnumWriter(writer, particle_tiles, "particle")
ownership_writer.output_enum()
ownership_writer.output_tile_to_enum("getOwnerType")
particle_write.output_enum()
particle_write.output_enum_to_tile("getParticleTypeTile")
particle_write.output_tile_to_enum("getParticleType")
particle_write.output_enum_to_str("getParticleTypeStr")
terrain_writer.output_enum()
terrain_writer.output_tile_has_anim("terrainHasAnimation")
terrain_writer.output_tile_anim_sequence("terrainGetAnimationSequence")
terrain_writer.output_tile_anim_frame("terrainGetAnimationFrame")
writer.empty_line()
building_writer.output_enum()
building_writer.output_tile_to_enum("getTileBuilding")
building_writer.output_enum_to_tile("getBuildingTile")
building_writer.output_enum_to_str("getBuildingStr")
building_writer.output_enum_tile_size("getBuildingSize")
writer.empty_line()
anim_writer = EnumWriter(writer, entity_tiles, "entity", "anim")
anim_writer.output_enum()
anim_writer.output_anim_enum()
anim_writer.output_tile_to_enum("getTileEntity")
anim_writer.output_enum_to_tile("getEntityTile")
anim_writer.output_enum_to_str("getEntityStr")
anim_writer.output_anim_enum_to_str("getEntityAnimationStr")
anim_writer.output_has_anim("entityHasAnimation")
anim_writer.output_anim_length("entityGetAnimationLength")
anim_writer.output_anim_sequence("entityGetAnimationSequence")
anim_writer.output_anim_frame("entityGetAnimationFrame")
# print(item_tiles)
item_writer = EnumWriter(writer, item_tiles, "item", "item_anim")
item_writer.output_enum()
# item_writer.output_anim_enum()
item_writer.output_enum_to_tile("getItemTile")
# item_writer.output_has_handle("itemHasHandle")
# item_writer.output_handle("itemGetHandle")
tile_writer = EnumWriter(writer, all_tiles, "", "")
TILE_WIDTH = 16
TILE_HEIGHT = 16
tile_writer.output_get_text_rect("getTextureRect", 256, TILE_WIDTH, TILE_HEIGHT)
tile_writer.output_base_index("getTileBase", "player")
tile_writer.output_index_tile_offset("getTileOffset", "player", 256, TILE_WIDTH, TILE_HEIGHT)
vec2_transform = ["Vector2", "(Vector2) {0.0f, 0.0f}",
lambda x: f"(Vector2) {{{x['x']}, {x['y']}}}"]
rec_transform = ["Rectangle", "(Rectangle) { 0.0f, 0.0f, 0.0f, 0.0f}",
lambda x: f"(Rectangle) {{{x['x']}, {TILE_HEIGHT - x['y'] - x['height']}, {x['width']}, {x['height']}}}"]
tile_writer.output_has_object("hasItemHandlePoint", "handle")
tile_writer.output_get_object("getItemHandlePoint", "handle", *vec2_transform)
tile_writer.output_has_object("hasEntityHitBoxRec", "hitbox")
tile_writer.output_get_object("getEntityHitBoxRec", "hitbox", *rec_transform)
writer.header_guard_stop()
writer.to_file("../game/game_tileset.h")