Add hurt sounds, fix sound playing
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@@ -23,7 +23,7 @@ void damageEvent(ecs_entity_t entity, DamageEvent event) {
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ecs_set_ptr(ECS, bloodEmitterEntity, ParticleEmitter, &bloodEmitter);
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SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
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bool status = soundsPosPlay(sounds, center, getRandomSoundType(SOUND_HURT_1, SOUND_HURT_3));
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soundsPosPlay(sounds, center, getRandomSoundType(SOUND_HURT_1, SOUND_HURT_3));
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Vector2 pos = {
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event.hitbox.x + event.hitbox.width * 0.5f + randFloatRange(-2, 2),
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