From 5c606f494a909d335a6b34013b59276f0ad18401 Mon Sep 17 00:00:00 2001 From: Klemen Plestenjak Date: Sat, 10 Feb 2024 15:12:33 +0100 Subject: [PATCH] Add hurt sounds, fix sound playing --- game/systems/s_event.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/systems/s_event.c b/game/systems/s_event.c index 11441d1..0d16b72 100644 --- a/game/systems/s_event.c +++ b/game/systems/s_event.c @@ -23,7 +23,7 @@ void damageEvent(ecs_entity_t entity, DamageEvent event) { ecs_set_ptr(ECS, bloodEmitterEntity, ParticleEmitter, &bloodEmitter); SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState); - bool status = soundsPosPlay(sounds, center, getRandomSoundType(SOUND_HURT_1, SOUND_HURT_3)); + soundsPosPlay(sounds, center, getRandomSoundType(SOUND_HURT_1, SOUND_HURT_3)); Vector2 pos = { event.hitbox.x + event.hitbox.width * 0.5f + randFloatRange(-2, 2),