Add basic tooltip

This commit is contained in:
2024-02-13 11:58:56 +01:00
parent fc219b6a33
commit 4c8c59fd10
4 changed files with 81 additions and 9 deletions

View File

@@ -152,7 +152,14 @@ void drawGameUI(Game *game, f32 dt) {
bool selected = input->building == buildingOrder[i];
PlayerResources *res = &game->playerResources[game->player];
bool canAfford = canAffordBuilding(buildingType, *res);
uiGameBuild(buildingNames[i], rec, tex, canAfford, &selected);
bool hovered = false;
uiGameBuild(buildingNames[i], rec, tex, canAfford, &selected, &hovered);
if (hovered) {
input->toolTipCost.active = true;
i32 costs[RES_COUNT] = {0};
getBuildingCost(buildingType, costs);
bzMemCpy(input->toolTipCost.costs, costs, sizeof(costs));
}
if (!canAfford)
selected = false;
if (selected) {
@@ -243,11 +250,16 @@ void drawGameUI(Game *game, f32 dt) {
canAfford &= playerRes->pop < playerRes->popCapacity;
f32 progress = slot->elapsed / slot->recruitTime;
if (slot->numRecruiting <= 0) progress = -1.0f;
bool hovered = false;
uiGameRecruit(label, rec, tex, slot->numRecruiting, progress,
canAfford, &selected);
canAfford, &selected, &hovered);
i32 res[RES_COUNT] = {0,};
getEntityCost(slot->entityType, res);
if (hovered) {
input->toolTipCost.active = true;
bzMemCpy(input->toolTipCost.costs, res, sizeof(res));
}
if (selected) {
i32 res[RES_COUNT] = {0,};
getEntityCost(slot->entityType, res);
playerRes->pop++;
playerRes->food -= res[RES_FOOD];
playerRes->wood -= res[RES_WOOD];
@@ -287,6 +299,12 @@ void drawGameUI(Game *game, f32 dt) {
}
bzUIEnd(UI);
if (input->toolTipCost.active) {
uiGameTooltipCost(input->mouse, input->toolTipCost.costs, tex);
input->toolTipCost.active = false;
}
}
void drawGameOverUI(Game *game, f32 dt) {