Fix tree_test.tmj export
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@@ -406,10 +406,10 @@ void drawMainMenuUI(Game *game, f32 dt) {
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if (uiMainMenuButton("Play", true)) {
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setScreen(game, SCREEN_GAME);
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unloadMap(game);
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//loadMap(game, "assets/maps/tree_test.tmj", false);
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loadMap(game, "assets/maps/tree_test.tmj", false);
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//loadMap(game, "assets/maps/entity_test.tmj", false);
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//loadMap(game, "assets/maps/worker_test.tmj", false);
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loadMap(game, "assets/maps/battle_test.tmj", false);
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//loadMap(game, "assets/maps/battle_test.tmj", false);
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//loadMap(game, "assets/maps/map_01.tmj", false);
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}
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if (uiMainMenuButton("Settings", true)) {
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