Polish kinematic movement
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@@ -81,18 +81,17 @@ void entityUpdateSpatialID(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for collisions
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* 1: Position
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* 2: Rotation
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* 3: Velocity
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* 4: Steering
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* 2: Velocity
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* 3: Steering
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* 4: Unit
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*/
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void entityUpdateKinematic(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: Rotation
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* 3: Velocity
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* 4: TargetPosition
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* 5: Steering
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* 2: Velocity
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* 3: TargetPosition
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* 4: Steering
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*/
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void entityMoveToTarget(ecs_iter_t *it);
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