Remove entity arms - bad idea
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@@ -141,16 +141,6 @@ void entityMoveToTarget(ecs_iter_t *it);
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*/
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void entityFollowPath(ecs_iter_t *it);
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/*
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* 1. Position
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* 2. Velocity
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* 3. Rotation
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* 4. Orientation
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* 5. Arms
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*/
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void entityUpdateArms(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: HitBox
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@@ -163,12 +153,6 @@ void renderColliders(ecs_iter_t *it);
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*/
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void renderOrientationDirection(ecs_iter_t *it);
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/*
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* 1. Position
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* 2. Arm
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*/
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void renderArmPosition(ecs_iter_t *it);
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/*
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* 1: Path
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*/
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@@ -230,7 +214,6 @@ Vector2 entityGetCenter(Position position, HitBox hitBox);
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extern ecs_entity_t renderCollidersSystem;
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extern ecs_entity_t renderOrientDirSystem;
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extern ecs_entity_t renderArmPositionSystem;
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extern ecs_entity_t renderDebugPathSystem;
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void setupSystems();
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