Remove entity arms - bad idea

This commit is contained in:
2024-02-07 11:02:06 +01:00
parent 32caeeb995
commit 28ee6da17b
7 changed files with 1 additions and 123 deletions

View File

@@ -141,16 +141,6 @@ void entityMoveToTarget(ecs_iter_t *it);
*/
void entityFollowPath(ecs_iter_t *it);
/*
* 1. Position
* 2. Velocity
* 3. Rotation
* 4. Orientation
* 5. Arms
*/
void entityUpdateArms(ecs_iter_t *it);
/*
* 1: Position
* 2: HitBox
@@ -163,12 +153,6 @@ void renderColliders(ecs_iter_t *it);
*/
void renderOrientationDirection(ecs_iter_t *it);
/*
* 1. Position
* 2. Arm
*/
void renderArmPosition(ecs_iter_t *it);
/*
* 1: Path
*/
@@ -230,7 +214,6 @@ Vector2 entityGetCenter(Position position, HitBox hitBox);
extern ecs_entity_t renderCollidersSystem;
extern ecs_entity_t renderOrientDirSystem;
extern ecs_entity_t renderArmPositionSystem;
extern ecs_entity_t renderDebugPathSystem;
void setupSystems();