Remove entity arms - bad idea

This commit is contained in:
2024-02-07 11:02:06 +01:00
parent 32caeeb995
commit 28ee6da17b
7 changed files with 1 additions and 123 deletions

View File

@@ -80,18 +80,6 @@ ecs_entity_t entityCreateWorker(const Position position, Player player, Game *ga
.carryCapacity = 5,
});
ecs_entity_t right = entityCreateEmpty();
Arms arms = {.primary = right};
ecs_set_ptr(ECS, e, Arms, &arms);
ecs_set(ECS, right, Arm, {.offset = 45.0f, 4.5f});
ecs_set(ECS, right, Rotation, { 0.0f });
TextureRegion daggerRegion = {
tileset->tiles,
bzTilesetGetTileRegion(tileset, getItemTile(ITEM_AXE))
};
ecs_set_ptr(ECS, right, TextureRegion, &daggerRegion);
return e;
}