Remove entity arms - bad idea
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@@ -80,18 +80,6 @@ ecs_entity_t entityCreateWorker(const Position position, Player player, Game *ga
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.carryCapacity = 5,
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});
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ecs_entity_t right = entityCreateEmpty();
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Arms arms = {.primary = right};
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ecs_set_ptr(ECS, e, Arms, &arms);
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ecs_set(ECS, right, Arm, {.offset = 45.0f, 4.5f});
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ecs_set(ECS, right, Rotation, { 0.0f });
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TextureRegion daggerRegion = {
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tileset->tiles,
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bzTilesetGetTileRegion(tileset, getItemTile(ITEM_AXE))
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};
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ecs_set_ptr(ECS, right, TextureRegion, &daggerRegion);
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return e;
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}
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