Remove entity arms - bad idea
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@@ -199,30 +199,6 @@ extern ECS_COMPONENT_DECLARE(Easing);
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typedef Rectangle HitBox;
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extern ECS_COMPONENT_DECLARE(HitBox);
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typedef struct WeaponMelee {
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ecs_entity_t weapon;
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f32 reach;
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f32 damage;
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f32 speed;
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} WeaponMelee;
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typedef struct WeaponRanged {
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ecs_entity_t weapon;
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int32_t ammo;
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} WeaponRanged;
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typedef struct WeaponShield {
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ecs_entity_t weapon;
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} WeaponShield;
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typedef struct Arms {
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ecs_entity_t primary;
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ecs_entity_t secondary;
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} Arms;
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extern ECS_COMPONENT_DECLARE(Arms);
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typedef struct Arm {
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f32 offset;
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f32 extended;
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} Arm;
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extern ECS_COMPONENT_DECLARE(Arm);
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extern ECS_COMPONENT_DECLARE(BzBTState);
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extern ECS_COMPONENT_DECLARE(AIBlackboard);
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