Implement farming

This commit is contained in:
2024-01-28 17:33:55 +01:00
parent 6ee46da8ab
commit 205fb57f07
10 changed files with 85 additions and 73 deletions

File diff suppressed because one or more lines are too long

View File

@@ -88,17 +88,26 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
region.rec.height *= sizeY; region.rec.height *= sizeY;
ecs_set_ptr(ECS, building, TextureRegion, &region); ecs_set_ptr(ECS, building, TextureRegion, &region);
bzTileMapSetCollisions(&game->map, true, COLL_LAYER_BUILDINGS, posX, posY, sizeX, sizeY); bool hasCollision = true;
switch (type) { switch (type) {
case BUILDING_KEEP: case BUILDING_KEEP:
ecs_set(ECS, building, AddPopCapacity, {10}); ecs_set(ECS, building, AddPopCapacity, {10});
ecs_add_id(ECS, building, Storage); ecs_add_id(ECS, building, Storage);
break; break;
case BUILDING_WHEAT_0:
case BUILDING_WHEAT_1:
hasCollision = false;
ecs_add_id(ECS, building, Harvestable);
ecs_set(ECS, building, Resource, {RES_FOOD, INFINITY});
break;
default: default:
break; break;
} }
if (hasCollision)
bzTileMapSetCollisions(&game->map, true, COLL_LAYER_BUILDINGS, posX, posY, sizeX, sizeY);
return building; return building;
} }
@@ -166,12 +175,14 @@ Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos) {
Vector2 pos = *ecs_get(ECS, building, Position); Vector2 pos = *ecs_get(ECS, building, Position);
HitBox hitbox = *ecs_get(ECS, building, HitBox); HitBox hitbox = *ecs_get(ECS, building, HitBox);
Vector2 center = entityGetCenter(pos, hitbox);
Vector2 size = {hitbox.width, hitbox.height}; Vector2 size = {hitbox.width, hitbox.height};
size = Vector2SubtractValue(size, 10.0f); size = Vector2SubtractValue(size, 10.0f);
Vector2 dir = Vector2Normalize(Vector2Subtract(fromPos, pos)); Vector2 dir = Vector2Normalize(Vector2Subtract(fromPos, center));
dir = Vector2Multiply(dir, size); dir = Vector2Multiply(dir, size);
pos = Vector2Add(pos, dir); center = Vector2Add(center, dir);
return pos; return center;
} }

View File

@@ -208,11 +208,10 @@ typedef struct Building {
Vec2i pos; Vec2i pos;
Vec2i size; Vec2i size;
} Building; } Building;
extern ECS_COMPONENT_DECLARE(Building);
extern ECS_TAG_DECLARE(Storage); extern ECS_TAG_DECLARE(Storage);
extern ECS_COMPONENT_DECLARE(Building);
extern ECS_TAG_DECLARE(Harvestable); extern ECS_TAG_DECLARE(Harvestable);
extern ECS_TAG_DECLARE(Buildable); extern ECS_TAG_DECLARE(Buildable);
extern ECS_TAG_DECLARE(Workable);
extern ECS_TAG_DECLARE(Attackable); extern ECS_TAG_DECLARE(Attackable);
void initComponentIDs(ecs_world_t *ecs); void initComponentIDs(ecs_world_t *ecs);

View File

@@ -37,8 +37,6 @@ static OwnerType getOwnerType(BzTileID tile) {
typedef enum TerrainType { typedef enum TerrainType {
TERRAIN_NONE = -1, TERRAIN_NONE = -1,
TERRAIN_GOLD_ORE, TERRAIN_GOLD_ORE,
TERRAIN_WHEAT_0,
TERRAIN_WHEAT_1,
TERRAIN_COUNT, TERRAIN_COUNT,
} TerrainType; } TerrainType;
@@ -295,6 +293,8 @@ typedef enum BuildingType {
BUILDING_MARKET, BUILDING_MARKET,
BUILDING_MILL, BUILDING_MILL,
BUILDING_WAREHOUSE, BUILDING_WAREHOUSE,
BUILDING_WHEAT_0,
BUILDING_WHEAT_1,
BUILDING_COUNT, BUILDING_COUNT,
} BuildingType; } BuildingType;
@@ -307,6 +307,10 @@ static BuildingType getTileBuilding(BzTileID tile) {
case 5910: case 5910:
case 5911: case 5911:
return BUILDING_KEEP; return BUILDING_KEEP;
case 6400:
return BUILDING_WHEAT_1;
case 6401:
return BUILDING_WHEAT_0;
case 6405: case 6405:
case 6406: case 6406:
return BUILDING_ARCHERY_RANGE; return BUILDING_ARCHERY_RANGE;
@@ -345,6 +349,8 @@ static BzTileID getBuildingTile(BuildingType type) {
switch (type) { switch (type) {
case BUILDING_BARRACKS: return 5638; case BUILDING_BARRACKS: return 5638;
case BUILDING_KEEP: return 5654; case BUILDING_KEEP: return 5654;
case BUILDING_WHEAT_1: return 6400;
case BUILDING_WHEAT_0: return 6401;
case BUILDING_ARCHERY_RANGE: return 6405; case BUILDING_ARCHERY_RANGE: return 6405;
case BUILDING_WAREHOUSE: return 6433; case BUILDING_WAREHOUSE: return 6433;
case BUILDING_HOUSE_01: return 6666; case BUILDING_HOUSE_01: return 6666;
@@ -367,6 +373,8 @@ static const char *getBuildingStr(BuildingType type) {
switch (type) { switch (type) {
case BUILDING_BARRACKS: return "barracks"; case BUILDING_BARRACKS: return "barracks";
case BUILDING_KEEP: return "keep"; case BUILDING_KEEP: return "keep";
case BUILDING_WHEAT_1: return "wheat_1";
case BUILDING_WHEAT_0: return "wheat_0";
case BUILDING_ARCHERY_RANGE: return "archery_range"; case BUILDING_ARCHERY_RANGE: return "archery_range";
case BUILDING_WAREHOUSE: return "warehouse"; case BUILDING_WAREHOUSE: return "warehouse";
case BUILDING_HOUSE_01: return "house_01"; case BUILDING_HOUSE_01: return "house_01";
@@ -395,6 +403,14 @@ static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHe
if (outWidth) *outWidth = 2; if (outWidth) *outWidth = 2;
if (outHeight) *outHeight = 2; if (outHeight) *outHeight = 2;
break; break;
case BUILDING_WHEAT_1:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
case BUILDING_WHEAT_0:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
case BUILDING_ARCHERY_RANGE: case BUILDING_ARCHERY_RANGE:
if (outWidth) *outWidth = 2; if (outWidth) *outWidth = 2;
if (outHeight) *outHeight = 1; if (outHeight) *outHeight = 1;
@@ -1707,8 +1723,6 @@ static bool hasEntityHitBoxRec(BzTile tile) {
case 5891: case 5891:
case 6146: case 6146:
case 6147: case 6147:
case 6400:
case 6401:
case 6402: case 6402:
case 6403: case 6403:
case 6656: case 6656:
@@ -1734,8 +1748,6 @@ static Rectangle getEntityHitBoxRec(BzTile tile) {
case 5891: return (Rectangle) {6, 2, 4, 10}; case 5891: return (Rectangle) {6, 2, 4, 10};
case 6146: return (Rectangle) {6, 2, 4, 10}; case 6146: return (Rectangle) {6, 2, 4, 10};
case 6147: return (Rectangle) {6, 2, 4, 10}; case 6147: return (Rectangle) {6, 2, 4, 10};
case 6400: return (Rectangle) {4, 2, 8, 10};
case 6401: return (Rectangle) {4, 2, 8, 10};
case 6402: return (Rectangle) {6, 2, 4, 10}; case 6402: return (Rectangle) {6, 2, 4, 10};
case 6403: return (Rectangle) {6, 2, 4, 10}; case 6403: return (Rectangle) {6, 2, 4, 10};
case 6656: return (Rectangle) {6, 2, 4, 10}; case 6656: return (Rectangle) {6, 2, 4, 10};

View File

@@ -553,7 +553,6 @@ void igInspectWindow(ecs_entity_t entity, bool *open) {
igTagCheckbox("Selected", ECS, entity, Selected); igTagCheckbox("Selected", ECS, entity, Selected);
igTagCheckbox("Storage", ECS, entity, Storage); igTagCheckbox("Storage", ECS, entity, Storage);
igTagCheckbox("Harvestable", ECS, entity, Harvestable); igTagCheckbox("Harvestable", ECS, entity, Harvestable);
igTagCheckbox("Workable", ECS, entity, Workable);
igTagCheckbox("Attackable", ECS, entity, Attackable); igTagCheckbox("Attackable", ECS, entity, Attackable);
} }
if (ecs_has(ECS, entity, BzBTState) && if (ecs_has(ECS, entity, BzBTState) &&

View File

@@ -106,13 +106,20 @@ void inputUnitAction(Game *game, InputState *input) {
ecs_entity_t entity = it.entities[i]; ecs_entity_t entity = it.entities[i];
Position target = *ecs_get(ECS, taskEntity, Position); Position target = *ecs_get(ECS, taskEntity, Position);
f32 proximity = 6.0f;
if (resource.type == RES_FOOD)
proximity = 2.0f;
Worker *worker = ecs_get_mut(ECS, entity, Worker);
worker->carryRes = resource.type;
setAIBehaviour(entity, game->BTs.workerHarvest, &(AIBlackboard) { setAIBehaviour(entity, game->BTs.workerHarvest, &(AIBlackboard) {
.as.worker = { .as.worker = {
.harvestType = resource.type, .harvestType = resource.type,
.harvestTarget = taskEntity, .harvestTarget = taskEntity,
.harvestPos = target, .harvestPos = target,
}, },
.proximity = 6.0f, .proximity = proximity,
}); });
} }
} }

View File

@@ -58,7 +58,7 @@ void drawGameUI(Game *game, f32 dt) {
BUILDING_WAREHOUSE, BUILDING_WAREHOUSE,
BUILDING_MARKET, BUILDING_MARKET,
BUILDING_MILL, BUILDING_MILL,
BUILDING_HOUSE_02, // placeholder for farm BUILDING_WHEAT_0,
BUILDING_BARRACKS, BUILDING_BARRACKS,
BUILDING_ARCHERY_RANGE BUILDING_ARCHERY_RANGE
}; };

View File

@@ -7859,32 +7859,9 @@
}, },
{ {
"id":6400, "id":6400,
"objectgroup":
{
"draworder":"index",
"id":2,
"name":"",
"objects":[
{
"height":10,
"id":1,
"name":"hitbox",
"rotation":0,
"type":"",
"visible":true,
"width":8,
"x":4,
"y":4
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
},
"properties":[ "properties":[
{ {
"name":"terrain", "name":"building",
"type":"string", "type":"string",
"value":"" "value":""
}], }],
@@ -7892,32 +7869,9 @@
}, },
{ {
"id":6401, "id":6401,
"objectgroup":
{
"draworder":"index",
"id":2,
"name":"",
"objects":[
{
"height":10,
"id":1,
"name":"hitbox",
"rotation":0,
"type":"",
"visible":true,
"width":8,
"x":4,
"y":4
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
},
"properties":[ "properties":[
{ {
"name":"terrain", "name":"building",
"type":"string", "type":"string",
"value":"" "value":""
}], }],

View File

@@ -2894,19 +2894,13 @@
</tile> </tile>
<tile id="6400" type="wheat_1"> <tile id="6400" type="wheat_1">
<properties> <properties>
<property name="terrain" value=""/> <property name="building" value=""/>
</properties> </properties>
<objectgroup draworder="index" id="2">
<object id="1" name="hitbox" x="4" y="4" width="8" height="10"/>
</objectgroup>
</tile> </tile>
<tile id="6401" type="wheat_0"> <tile id="6401" type="wheat_0">
<properties> <properties>
<property name="terrain" value=""/> <property name="building" value=""/>
</properties> </properties>
<objectgroup draworder="index" id="2">
<object id="1" name="hitbox" x="4" y="4" width="8" height="10"/>
</objectgroup>
</tile> </tile>
<tile id="6402"> <tile id="6402">
<properties> <properties>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="8"> <map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="20">
<editorsettings> <editorsettings>
<export target="maps/map_01.tmj" format="json"/> <export target="maps/map_01.tmj" format="json"/>
</editorsettings> </editorsettings>
@@ -393,5 +393,41 @@
<object id="1" name="camera" x="1119" y="571.5"> <object id="1" name="camera" x="1119" y="571.5">
<point/> <point/>
</object> </object>
<object id="8" name="spawn" x="91.3333" y="665.333">
<point/>
</object>
<object id="9" name="p1" x="150" y="510">
<point/>
</object>
<object id="10" name="p2" x="226" y="353.333">
<point/>
</object>
<object id="11" name="p3" x="331.333" y="254">
<point/>
</object>
<object id="12" name="p4" x="458" y="214.667">
<point/>
</object>
<object id="13" name="p5" x="613.333" y="198.667">
<point/>
</object>
<object id="14" name="p6" x="744" y="226.667">
<point/>
</object>
<object id="15" name="p7" x="830.667" y="266.667">
<point/>
</object>
<object id="16" name="p8" x="912" y="325.333">
<point/>
</object>
<object id="17" name="p9" x="982" y="389.333">
<point/>
</object>
<object id="18" name="p10" x="1038.67" y="465.333">
<point/>
</object>
<object id="19" name="p11" x="1098.67" y="530">
<point/>
</object>
</objectgroup> </objectgroup>
</map> </map>