Implement farming
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@@ -7859,32 +7859,9 @@
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},
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{
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"id":6400,
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"objectgroup":
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"objects":[
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"name":"hitbox",
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"type":"",
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"visible":true,
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"width":8,
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"x":4,
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"y":4
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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},
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"properties":[
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{
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"name":"terrain",
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"name":"building",
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"type":"string",
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"value":""
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}],
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@@ -7892,32 +7869,9 @@
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},
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{
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"id":6401,
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"objectgroup":
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{
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"draworder":"index",
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"id":2,
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"name":"",
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"objects":[
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{
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"height":10,
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"id":1,
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"name":"hitbox",
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"rotation":0,
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"type":"",
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"visible":true,
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"width":8,
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"x":4,
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"y":4
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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"properties":[
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{
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"name":"terrain",
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"name":"building",
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"type":"string",
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"value":""
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}],
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@@ -2894,19 +2894,13 @@
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</tile>
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<tile id="6400" type="wheat_1">
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<properties>
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<property name="terrain" value=""/>
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<property name="building" value=""/>
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</properties>
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<objectgroup draworder="index" id="2">
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<object id="1" name="hitbox" x="4" y="4" width="8" height="10"/>
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</objectgroup>
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</tile>
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<tile id="6401" type="wheat_0">
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<properties>
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<property name="terrain" value=""/>
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<property name="building" value=""/>
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</properties>
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<objectgroup draworder="index" id="2">
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<object id="1" name="hitbox" x="4" y="4" width="8" height="10"/>
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</objectgroup>
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</tile>
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<tile id="6402">
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<properties>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="8">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="20">
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<editorsettings>
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<export target="maps/map_01.tmj" format="json"/>
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</editorsettings>
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@@ -393,5 +393,41 @@
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<point/>
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<point/>
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<point/>
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</objectgroup>
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</map>
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