Add unit recruiting
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@@ -147,6 +147,9 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
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case BUILDING_HOUSE_04:
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case BUILDING_HOUSE_05:
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case BUILDING_HOUSE_06:
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case BUILDING_HOUSE_07:
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case BUILDING_HOUSE_08:
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case BUILDING_HOUSE_09:
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cost[RES_WOOD] = 50;
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break;
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case BUILDING_MARKET:
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@@ -171,6 +174,7 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
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case BUILDING_COUNT:
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// NA
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break;
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default:;
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}
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}
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bool canAffordBuilding(BuildingType type, PlayerResources res) {
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