diff --git a/game/buildings.c b/game/buildings.c
index 8ee7156..3b202a6 100644
--- a/game/buildings.c
+++ b/game/buildings.c
@@ -147,6 +147,9 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
case BUILDING_HOUSE_04:
case BUILDING_HOUSE_05:
case BUILDING_HOUSE_06:
+ case BUILDING_HOUSE_07:
+ case BUILDING_HOUSE_08:
+ case BUILDING_HOUSE_09:
cost[RES_WOOD] = 50;
break;
case BUILDING_MARKET:
@@ -171,6 +174,7 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
case BUILDING_COUNT:
// NA
break;
+ default:;
}
}
bool canAffordBuilding(BuildingType type, PlayerResources res) {
diff --git a/game/entity_factory.c b/game/entity_factory.c
index 9ea8b84..85e8db6 100644
--- a/game/entity_factory.c
+++ b/game/entity_factory.c
@@ -94,3 +94,46 @@ ecs_entity_t entityCreateWorker(const Position position, Player player, Game *ga
return e;
}
+
+ecs_entity_t entityHire(EntityType type, Position position, Player player, Game *game) {
+ PlayerResources *playerRes = &game->playerResources[player];
+ i32 res[RES_COUNT] = {0, };
+ getEntityCost(type, res);
+ switch (type) {
+ case ENTITY_WORKER:
+ entityCreateWorker(position, player, game);
+ playerRes->food -= res[RES_FOOD];
+ playerRes->wood -= res[RES_WOOD];
+ playerRes->gold -= res[RES_GOLD];
+ default:
+ return 0;
+ }
+}
+
+void getEntityCost(EntityType type, i32 cost[RES_COUNT]) {
+ for (i32 i = 0; i < RES_COUNT; i++) {
+ cost[i] = 0;
+ }
+ switch (type) {
+ case ENTITY_WORKER:
+ cost[RES_FOOD] = 50;
+ break;
+ case ENTITY_SOLDIER:
+ cost[RES_FOOD] = 50;
+ cost[RES_GOLD] = 50;
+ break;
+ case ENTITY_WARRIOR:
+ cost[RES_FOOD] = 200;
+ cost[RES_GOLD] = 100;
+ break;
+ }
+}
+bool canAffordEntity(EntityType type, PlayerResources res) {
+ i32 needed[RES_COUNT] = {0, };
+ getEntityCost(type, needed);
+
+ if (needed[RES_WOOD] > res.wood) return false;
+ if (needed[RES_FOOD] > res.food) return false;
+ if (needed[RES_GOLD] > res.gold) return false;
+ return true;
+}
diff --git a/game/entity_factory.h b/game/entity_factory.h
index e9aa07f..baafab7 100644
--- a/game/entity_factory.h
+++ b/game/entity_factory.h
@@ -11,4 +11,9 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game);
ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game);
+ecs_entity_t entityHire(EntityType type, Position position, Player player, Game *game);
+
+void getEntityCost(EntityType type, i32 cost[RES_COUNT]);
+bool canAffordEntity(EntityType type, PlayerResources res);
+
#endif //PIXELDEFENSE_ENTITY_FACTORY_H
diff --git a/game/game_tileset.h b/game/game_tileset.h
index 3ae4d49..a714a5a 100644
--- a/game/game_tileset.h
+++ b/game/game_tileset.h
@@ -325,9 +325,9 @@ typedef enum BuildingType {
BUILDING_HOUSE_04,
BUILDING_HOUSE_05,
BUILDING_HOUSE_06,
- BUILDING_HOUSE_7,
- BUILDING_HOUSE_8,
- BUILDING_HOUSE_9,
+ BUILDING_HOUSE_07,
+ BUILDING_HOUSE_08,
+ BUILDING_HOUSE_09,
BUILDING_KEEP,
BUILDING_MARKET,
BUILDING_MILL,
@@ -375,11 +375,11 @@ static BuildingType getTileBuilding(BzTileID tile) {
case 6945:
return BUILDING_GRANARY;
case 7178:
- return BUILDING_HOUSE_7;
+ return BUILDING_HOUSE_07;
case 7179:
- return BUILDING_HOUSE_8;
+ return BUILDING_HOUSE_08;
case 7180:
- return BUILDING_HOUSE_9;
+ return BUILDING_HOUSE_09;
case 7191:
return BUILDING_MARKET;
default:
@@ -404,9 +404,9 @@ static BzTileID getBuildingTile(BuildingType type) {
case BUILDING_HOUSE_05: return 6923;
case BUILDING_HOUSE_06: return 6924;
case BUILDING_GRANARY: return 6945;
- case BUILDING_HOUSE_7: return 7178;
- case BUILDING_HOUSE_8: return 7179;
- case BUILDING_HOUSE_9: return 7180;
+ case BUILDING_HOUSE_07: return 7178;
+ case BUILDING_HOUSE_08: return 7179;
+ case BUILDING_HOUSE_09: return 7180;
case BUILDING_MARKET: return 7191;
default: return -1;
}
@@ -429,9 +429,9 @@ static const char *getBuildingStr(BuildingType type) {
case BUILDING_HOUSE_05: return "house_05";
case BUILDING_HOUSE_06: return "house_06";
case BUILDING_GRANARY: return "granary";
- case BUILDING_HOUSE_7: return "house_7";
- case BUILDING_HOUSE_8: return "house_8";
- case BUILDING_HOUSE_9: return "house_9";
+ case BUILDING_HOUSE_07: return "house_07";
+ case BUILDING_HOUSE_08: return "house_08";
+ case BUILDING_HOUSE_09: return "house_09";
case BUILDING_MARKET: return "market";
default: return NULL;
}
@@ -499,15 +499,15 @@ static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHe
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
- case BUILDING_HOUSE_7:
+ case BUILDING_HOUSE_07:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
- case BUILDING_HOUSE_8:
+ case BUILDING_HOUSE_08:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
- case BUILDING_HOUSE_9:
+ case BUILDING_HOUSE_09:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
diff --git a/game/systems/s_ui.c b/game/systems/s_ui.c
index 28ac300..1c1e7ca 100644
--- a/game/systems/s_ui.c
+++ b/game/systems/s_ui.c
@@ -6,6 +6,7 @@
#include "../ui_widgets.h"
#include "../buildings.h"
#include "../utils.h"
+#include "../entity_factory.h"
void drawGameUI(Game *game, f32 dt) {
// UI
@@ -173,8 +174,49 @@ void drawGameUI(Game *game, f32 dt) {
}
case INPUT_SELECTED_OBJECT:
break;
- case INPUT_SELECTED_BUILDING:
+ case INPUT_SELECTED_BUILDING: {
+ ecs_iter_t it = ecs_query_iter(ECS, input->queries.selected);
+ ecs_entity_t buildingEntity = 0;
+ while (ecs_query_next(&it)) {
+ for (i32 i = 0; i < it.count; i++) {
+ buildingEntity = it.entities[i];
+ }
+ }
+ if (!buildingEntity || !ecs_has(ECS, buildingEntity, Building))
+ break;
+ Building building = *ecs_get(ECS, buildingEntity, Building);
+ Vector2 placePos = {
+ (building.pos.x + building.size.x * 0.5f) * 16.0f,
+ (building.pos.y + building.size.y + 0.5f) * 16.0f
+ };
+ //placePos = GetWorldToScreen2D(placePos, game->camera);
+ PlayerResources playerRes = game->playerResources[game->player];
+ switch (building.type) {
+ case BUILDING_KEEP: {
+ Rectangle rec = getTextureRect(getEntityTile(ENTITY_WORKER));
+ bool selected = false;
+ uiGameBuild("Worker", rec, tex, canAffordEntity(ENTITY_WORKER, playerRes), &selected);
+ if (selected)
+ entityHire(ENTITY_WORKER, placePos, game->player, game);
+ break;
+ }
+ case BUILDING_BARRACKS: {
+ Rectangle soldierRec = getTextureRect(getEntityTile(ENTITY_SOLDIER));
+ Rectangle warriorRec = getTextureRect(getEntityTile(ENTITY_WARRIOR));
+ bool selected = false;
+ uiGameBuild("Soldier", soldierRec, tex, canAffordEntity(ENTITY_SOLDIER, playerRes), &selected);
+ if (selected)
+ entityHire(ENTITY_SOLDIER, placePos, game->player, game);
+ selected = false;
+ uiGameBuild("Warrior", warriorRec, tex, canAffordEntity(ENTITY_WARRIOR, playerRes), &selected);
+ if (selected)
+ entityHire(ENTITY_WARRIOR, placePos, game->player, game);
+ }
+ default:;
+ }
break;
+ }
+ default:;
}
bzUIEnd(UI);
diff --git a/game/ui_widgets.c b/game/ui_widgets.c
index 151cc46..29bc5cb 100644
--- a/game/ui_widgets.c
+++ b/game/ui_widgets.c
@@ -257,6 +257,9 @@ void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool canAfford
.semanticSize[BZ_UI_AXIS_X] = {BZ_UI_SIZE_CHILD_MAX},
.semanticSize[BZ_UI_AXIS_Y] = {BZ_UI_SIZE_CHILD_SUM},
});
+ if (rec.height > 16)
+ rec.y += 16;
+ rec.height = rec.width;
BzUIInteraction inter = bzUIGetInteraction(UI, btn);
@@ -323,6 +326,9 @@ void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool canAfford
bzUIPopParent(UI);
}
bool uiGameUnit(const char *label, i32 count, Rectangle rec, Texture2D tex) {
+ if (rec.height > 16)
+ rec.y += 16;
+ rec.height = rec.width;
f32 scl = uiGetScale();
BzUINode *btn = bzUINodeMake(UI, bzUIKeyFromString(label), &(BzUINodeDesc) {
.flags = BZ_UI_CLICKABLE | BZ_UI_ALIGN_CENTER | BZ_UI_DRAW_BORDER,
diff --git a/rawAssets/game.tsj b/rawAssets/game.tsj
index d9f6cb6..89c18f5 100644
--- a/rawAssets/game.tsj
+++ b/rawAssets/game.tsj
@@ -9130,7 +9130,7 @@
"type":"int",
"value":0
}],
- "type":"house_7"
+ "type":"house_07"
},
{
"id":7179,
@@ -9145,7 +9145,7 @@
"type":"int",
"value":0
}],
- "type":"house_8"
+ "type":"house_08"
},
{
"id":7180,
@@ -9160,7 +9160,7 @@
"type":"int",
"value":0
}],
- "type":"house_9"
+ "type":"house_09"
},
{
"id":7182,
diff --git a/rawAssets/game.tsx b/rawAssets/game.tsx
index 99a74ca..d67c1fe 100644
--- a/rawAssets/game.tsx
+++ b/rawAssets/game.tsx
@@ -3384,19 +3384,19 @@
-
+
-
+
-
+