Properly center camera
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@@ -495,6 +495,10 @@ static void drawOverScreen(Color c) {
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static ParticleEmitter editedEmitter;
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static ParticleEmitter editedEmitter;
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static void renderGame(Game *game, float dt) {
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static void renderGame(Game *game, float dt) {
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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game->camera.offset = (Vector2) {
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GetScreenWidth() * 0.5f,
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GetScreenHeight() * 0.5f,
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};
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BeginMode2D(game->camera);
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BeginMode2D(game->camera);
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// Map
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// Map
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