Properly center camera

This commit is contained in:
2024-02-12 16:31:46 +01:00
parent 6870858817
commit 10c6d74e90

View File

@@ -495,6 +495,10 @@ static void drawOverScreen(Color c) {
static ParticleEmitter editedEmitter;
static void renderGame(Game *game, float dt) {
ClearBackground(RAYWHITE);
game->camera.offset = (Vector2) {
GetScreenWidth() * 0.5f,
GetScreenHeight() * 0.5f,
};
BeginMode2D(game->camera);
// Map