Files
PixelDefense/engine/libs/flecs/examples/c/prefabs/variant/src/main.c

102 lines
3.7 KiB
C

#include <variant.h>
#include <stdio.h>
/* Prefabs can inherit from each other, which creates prefab variants. With
* variants applications can reuse a commmon set of components and specialize it
* by adding or overriding components on the variant. */
typedef struct { double value; } Attack;
typedef struct { double value; } Defense;
typedef struct { double value; } FreightCapacity;
typedef struct { double value; } ImpulseSpeed;
typedef struct {
double x;
double y;
} Position;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Attack);
ECS_COMPONENT(ecs, Defense);
ECS_COMPONENT(ecs, FreightCapacity);
ECS_COMPONENT(ecs, ImpulseSpeed);
// Create a base prefab for SpaceShips.
ecs_entity_t SpaceShip = ecs_new_prefab(ecs, "SpaceShip");
ecs_set(ecs, SpaceShip, ImpulseSpeed, {50});
ecs_set(ecs, SpaceShip, Defense, {25});
// Create a Freighter variant which inherits from SpaceShip
ecs_entity_t Freighter = ecs_new_prefab(ecs, "Freighter");
ecs_add_pair(ecs, Freighter, EcsIsA, SpaceShip);
ecs_set(ecs, Freighter, FreightCapacity, {100});
ecs_set(ecs, Freighter, Defense, {50});
// Create a MammothFreighter variant which inherits from Freighter
ecs_entity_t MammothFreighter = ecs_new_prefab(ecs, "MammothFreighter");
ecs_add_pair(ecs, MammothFreighter, EcsIsA, Freighter);
ecs_set(ecs, MammothFreighter, FreightCapacity, {500});
// Create a Frigate variant which inherits from SpaceShip
ecs_entity_t Frigate = ecs_new_prefab(ecs, "Frigate");
ecs_add_pair(ecs, Frigate, EcsIsA, SpaceShip);
ecs_set(ecs, Frigate, Attack, {100});
ecs_set(ecs, Frigate, Defense, {75});
ecs_set(ecs, Frigate, ImpulseSpeed, {125});
// Create an instance of the MammothFreighter. This entity will inherit the
// ImpulseSpeed from SpaceShip, Defense from Freighter and FreightCapacity
// from MammothFreighter.
ecs_entity_t inst = ecs_new_entity(ecs, "my_freighter");
ecs_add_pair(ecs, inst, EcsIsA, MammothFreighter);
// Add a private Position component.
ecs_set(ecs, inst, Position, {10, 20});
// Instances can override inherited components to give them a private copy
// of the component. This freighter got an armor upgrade:
ecs_set(ecs, inst, Defense, {100});
// Queries can match components from multiple levels of inheritance
ecs_query_t *q = ecs_query(ecs, {
.filter.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(ImpulseSpeed) },
{ .id = ecs_id(Defense) },
{ .id = ecs_id(FreightCapacity) }
}
});
ecs_iter_t it = ecs_query_iter(ecs, q);
while (ecs_query_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
ImpulseSpeed *s = ecs_field(&it, ImpulseSpeed, 2);
Defense *d = ecs_field(&it, Defense, 3);
FreightCapacity *c = ecs_field(&it, FreightCapacity, 4);
for (int i = 0; i < it.count; i ++) {
printf("%s:\n", ecs_get_name(ecs, it.entities[i]));
printf(" - position: %f, %f\n", p[i].x, p[i].y);
printf(" - impulse speed: %f\n", s[i].value);
printf(" - defense: %f\n", d[i].value);
printf(" - capacity: %f\n", c[i].value);
}
}
// Note that when matching tables with shared components, entities are
// returned one by one. See the queries/instancing example for more details.
// Output:
// my_freighter:
// - position: 10.000000, 20.000000
// - impulse speed: 50.000000
// - defense: 100.000000
// - capacity: 500.000000
return ecs_fini(ecs);
}