Files
PixelDefense/game/systems.h
2023-11-15 08:23:58 +01:00

23 lines
475 B
C

#ifndef PIXELDEFENSE_SYSTEMS_H
#define PIXELDEFENSE_SYSTEMS_H
#include <flecs.h>
#include "components.h"
/**********************************
* Entity Systems
**********************************/
void renderEntities(ecs_iter_t *it);
void updateAnimations(ecs_iter_t *it);
void updatePos(ecs_iter_t *it);
void targetFinish(ecs_iter_t *it);
void startPath(ecs_iter_t *it);
void drawDebugPath(ecs_iter_t *it);
void uiTask(ecs_iter_t *it);
#endif //PIXELDEFENSE_SYSTEMS_H