Files
PixelDefense/CMakeLists.txt

53 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.26)
project(PixelDefense C)
set(CMAKE_C_STANDARD 11)
set(BUILD_BREEZE_TESTS true)
add_subdirectory(engine/)
add_executable(PixelDefense
game/systems/s_ai.c
game/systems/s_animation.c
game/systems/s_entity.c
game/systems/s_event.c
game/systems/s_input.c
game/systems/s_ui.c
game/systems/systems.c
game/systems/systems.h
game/ai_actions.c
game/ai_actions.h
game/buildings.c
game/buildings.h
game/components.c
game/components.h
game/entity_factory.c
game/entity_factory.h
game/entrypoint.c
game/game_state.h
game/game_tileset.h
game/input.h
game/main.c
game/map_init.c
game/map_init.h
game/map_layers.h
game/pathfinding.c
game/pathfinding.h
game/sounds.c
game/sounds.h
game/ui_widgets.c
game/ui_widgets.h
)
target_link_libraries(PixelDefense LINK_PRIVATE Breeze)
if (EMSCRIPTEN)
set_target_properties(PixelDefense
PROPERTIES SUFFIX ".html"
LINK_FLAGS " --bind -s WASM=1 -s ALLOW_MEMORY_GROWTH -s STACK_SIZE=2048kb -s ASSERTIONS=2 -s MIN_WEBGL_VERSION=1 --preload-file ../assets -g2 -gseparate-dwarf -gsource-map -s USE_GLFW=3")
endif()