54 lines
1.3 KiB
CMake
54 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.26)
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project(PixelDefense C)
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set(CMAKE_C_STANDARD 11)
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set(BUILD_BREEZE_TESTS true)
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add_subdirectory(engine/)
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add_executable(PixelDefense
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game/systems/s_ai.c
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game/systems/s_animation.c
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game/systems/s_entity.c
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game/systems/s_event.c
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game/systems/s_input.c
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game/systems/s_ui.c
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game/systems/systems.c
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game/systems/systems.h
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game/ai_actions.c
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game/ai_actions.h
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game/buildings.c
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game/buildings.h
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game/components.c
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game/components.h
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game/constants.h
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game/entity_factory.c
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game/entity_factory.h
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game/entrypoint.c
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game/game_state.h
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game/game_tileset.h
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game/input.h
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game/main.c
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game/map_init.c
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game/map_init.h
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game/map_layers.h
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game/pathfinding.c
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game/pathfinding.h
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game/sounds.c
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game/sounds.h
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game/ui_widgets.c
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game/ui_widgets.h
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)
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target_link_libraries(PixelDefense LINK_PRIVATE Breeze)
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if (EMSCRIPTEN)
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set_target_properties(PixelDefense
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PROPERTIES SUFFIX ".html"
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LINK_FLAGS " --bind -s WASM=1 -s ALLOW_MEMORY_GROWTH -s STACK_SIZE=2048kb -s ASSERTIONS=2 -s MIN_WEBGL_VERSION=1 --preload-file ../assets -g2 -gseparate-dwarf -gsource-map -s USE_GLFW=3")
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endif()
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