Files
PixelDefense/engine/libs/flecs/examples/c/systems/pipeline/src/main.c

55 lines
1.6 KiB
C

#include <pipeline.h>
#include <stdio.h>
typedef struct {
double x, y;
} Position, Velocity;
void Move(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
const Velocity *v = ecs_field(it, const Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
}
}
void PrintPosition(ecs_iter_t *it) {
const Position *p = ecs_field(it, const Position, 1);
for (int i = 0; i < it->count; i ++) {
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
p[i].x, p[i].y);
}
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Create system for moving an entity in the EcsOnUpdate phase
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
// Create system for printing a Position in the EcsPostUpdate phase
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// Run the default pipeline. This will run all systems ordered by their
// phase. Systems within the same phase are ran in declaration order. This
// function is usually called in a loop.
ecs_progress(ecs, 0.0f);
return ecs_fini(ecs);
}