Files
PixelDefense/game/wave.h
2024-02-11 19:23:40 +01:00

45 lines
1.1 KiB
C

#ifndef PIXELDEFENSE_WAVE_H
#define PIXELDEFENSE_WAVE_H
#include <breeze.h>
typedef struct WaveData {
i32 numOrcs; // How many orcs to send
f32 orcSendRate; // How many orcs to send per second
i32 numGoblins; // How many goblins to send
f32 goblinSendRate; // How many goblins to send per second
f32 difficultyScale; // Scale for health and damage
f32 timeBeforeStart; // Time before start sending (seconds)
} WaveData;
typedef struct WaveInfo {
i32 number;
WaveData data;
i32 orcsToSend;
f32 orcsElapsed;
i32 goblinsToSend;
f32 goblinsElapsed;
f32 elapsed;
bool started;
} WaveInfo;
#define NUM_WAVES 5
static WaveData predefWaves[NUM_WAVES] = {
{ 10, 1.0f, 20, 2.0f, 0, 5 * 60 },
{ 20, 1.0f, 40, 2.0f, 0, 2 * 60 },
{ 25, 1.0f, 80, 2.2f, 0, 2 * 60 },
{ 50, 1.2f, 120, 3.0f, 0, 1.5f * 60 },
{ 100, 2.0f, 220, 4.0f, 0, 1.0f * 60 },
};
WaveInfo getWaveInfo(i32 idx);
void updateWave(WaveInfo *wave, f32 dt);
bool isWaveSendingOver(const WaveInfo *wave);
bool isWaveOver(const WaveInfo *wave);
#endif //PIXELDEFENSE_WAVE_H