Files
PixelDefense/engine/libs/flecs/test/addons/src/System_w_Empty.c

108 lines
2.3 KiB
C

#include <addons.h>
static
void Iter(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
probe_iter(it);
int i;
for (i = 0; i < it->count; i ++) {
p[i].x = 10;
p[i].y = 20;
}
}
void System_w_Empty_2_column_1_from_id(void) {
ecs_world_t *world = ecs_init();
ECS_COMPONENT(world, Position);
ECS_COMPONENT(world, Velocity);
ECS_SYSTEM(world, Iter, EcsOnUpdate, Position, Velocity());
Probe ctx = {0};
ecs_set_ctx(world, &ctx, NULL);
ecs_entity_t e = ecs_new(world, Position);
ecs_progress(world, 1);
test_int(ctx.count, 1);
test_int(ctx.invoked, 1);
test_int(ctx.system, Iter);
test_int(ctx.term_count, 2);
test_null(ctx.param);
test_int(ctx.e[0], e);
test_int(ctx.c[0][0], ecs_id(Position));
test_int(ctx.s[0][0], 0);
test_int(ctx.c[0][1], ecs_id(Velocity));
test_int(ctx.s[0][1], 0);
ecs_fini(world);
}
void System_w_Empty_3_column_2_from_id(void) {
ecs_world_t *world = ecs_init();
ECS_COMPONENT(world, Position);
ECS_COMPONENT(world, Velocity);
ECS_COMPONENT(world, Rotation);
ECS_SYSTEM(world, Iter, EcsOnUpdate, Position, Velocity(), Rotation());
Probe ctx = {0};
ecs_set_ctx(world, &ctx, NULL);
ecs_entity_t e = ecs_new(world, Position);
ecs_progress(world, 1);
test_int(ctx.count, 1);
test_int(ctx.invoked, 1);
test_int(ctx.system, Iter);
test_int(ctx.term_count, 3);
test_null(ctx.param);
test_int(ctx.e[0], e);
test_int(ctx.c[0][0], ecs_id(Position));
test_int(ctx.s[0][0], 0);
test_int(ctx.c[0][1], ecs_id(Velocity));
test_int(ctx.s[0][1], 0);
test_int(ctx.c[0][2], ecs_id(Rotation));
test_int(ctx.s[0][2], 0);
ecs_fini(world);
}
static
void CheckColumnType(ecs_iter_t *it) {
ecs_id_t ecs_id(Position) = ecs_field_id(it, 2);
test_assert(ecs_id(Position) == ecs_field_id(it, 1));
probe_iter(it);
}
void System_w_Empty_column_type(void) {
ecs_world_t *world = ecs_init();
ECS_COMPONENT(world, Position);
ECS_COMPONENT(world, Velocity);
ECS_COMPONENT(world, Rotation);
ECS_SYSTEM(world, CheckColumnType, EcsOnUpdate, Position, Position());
Probe ctx = {0};
ecs_set_ctx(world, &ctx, NULL);
ecs_new(world, Position);
ecs_progress(world, 1);
test_int(ctx.count, 1);
ecs_fini(world);
}