Files
PixelDefense/game/map_init.h

13 lines
365 B
C

#ifndef PIXELDEFENSE_MAP_INITIALIZATION_H
#define PIXELDEFENSE_MAP_INITIALIZATION_H
#include <breeze.h>
bool initGameObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup);
bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup);
bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer);
#endif //PIXELDEFENSE_MAP_INITIALIZATION_H