65 lines
1.2 KiB
C
65 lines
1.2 KiB
C
#include <api.h>
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void Count_count_empty(void) {
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ecs_world_t *world = ecs_mini();
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test_int(ecs_count(world, 0), 0);
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ecs_fini(world);
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}
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void Count_count_w_entity_0(void) {
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ecs_world_t *world = ecs_mini();
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test_int(ecs_count_id(world, 0), 0);
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ecs_fini(world);
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}
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void Count_count_1_component(void) {
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ecs_world_t *world = ecs_mini();
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ECS_COMPONENT(world, Position);
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ECS_ENTITY(world, e1, Position);
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ECS_ENTITY(world, e2, Position);
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test_int(ecs_count(world, Position), 2);
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ecs_fini(world);
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}
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void Count_count_disabled(void) {
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ecs_world_t *world = ecs_mini();
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ECS_COMPONENT(world, Position);
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ecs_entity_t e1 = ecs_new(world, Position);
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ecs_new(world, Position);
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test_int(ecs_count(world, Position), 2);
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ecs_enable(world, e1, false);
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test_int(ecs_count(world, Position), 2);
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ecs_fini(world);
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}
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void Count_count_prefab(void) {
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ecs_world_t *world = ecs_mini();
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ECS_COMPONENT(world, Position);
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ecs_entity_t e1 = ecs_new(world, Position);
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ecs_new(world, Position);
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test_int(ecs_count(world, Position), 2);
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ecs_add_id(world, e1, EcsPrefab);
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test_int(ecs_count(world, Position), 2);
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ecs_fini(world);
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}
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