Files
PixelDefense/game/sounds.c

18 lines
484 B
C

#include "sounds.h"
void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path) {
Sound newSound = LoadSound(path);
sounds->sounds[type] = newSound;
sounds->soundInterval[type] = interval;
sounds->playing = newSound;
}
void soundsPlay(SoundState *sounds, SoundType type) {
PlaySound(sounds->playing);
}
void soundsUnloadAll(SoundState *sounds) {
for (i32 i = 0; i < SOUND_COUNT; i++) {
UnloadSound(sounds->sounds[i]);
}
}